After some more testing I have a few more things to say about your system.
First just what on earth is up with nezhas damage?
dpr check
Actions: 2 attacks +sneak attack +wall of fire. Dpr 275+134 =409
And then we add in the reactions. Assuming max reactions
Unbloodied is 409+108 =517
Bloodied is 409+360 =769
But there is more
Mythic mode
Actions: dpr 312+165+268 =745
Unbloodied is 745+108=853
Bloodied is 745+720 =1,465
And even more
Realm = 288 extra every other round (lair) divided over three rounds for for calculation is 192 per round
Actions : 679 +192 =871
Unbloodied is 871+107 =978
Bloodied is 871 + 674=1,545
Mythic actions 1257
Bloodied mythic is 1257 + 1248=2,505 dpr
Well, it's been a while since I checked Nezha's stat-block, but he should only have 1 attack (Level 20 Rogue), hypothetically he could be Hasted of course, but he only gets the sneak attack bonus once.
If he is +12 Challenge Rating, he gets 4 Reactions. Averaging 6d8 per Reaction.
So Longspear = d10, if it's +3 damage is 4d10, +3 Flaming = 4d10 piercing + 2d10 fire, Demigod dice multiplier x3 so 12d10 piercing + 6d10 fire = 99 average.
that is technically a +5 weapon (+3, and Flaming +1, and Returning +1).
Average damage dice for a CR 24 Demigod is 36d8 = 162 + Average 27 per Reaction.
The dragon for comparison
Crush 64 per round
Breath 348+64=412 dpr including burning
Round 2 multi 291+64=355 with max damage claws
Round 3 multi 262+64 =326
Reactions unbloodied 216 extra
Bloodied 312 extra
For a total average dpr of 628
Not sure how you are getting those numbers.
60 Hit Dice Monster
Multi-attack = 60% of Hit Dice = 36 dice in this case (Average d8s); therefore, it's 3 attacks average 12d8 each
Reactions = 10% each = 6 dice each, average 6d8
Breath Weapon = 50% of Hit Dice in d8s.
Therefore Dragon multiattack averages 168 + 27 per Reaction.
Challenge rating 24 should (IMO) deal an average 210 damage in my opinion. Although depending on the number of Reactions (which are spread among different attackers) that would be more like 195-276.
I get that you want fights to be dangerous, but a guiding principle of 5e design is that monsters should be doing about 1/3rd of their max hp in damage in order to facilitate combat lasting for 3 rounds. Nezha does enough damage to kill himself in a single round, multiple times over in extreme circumstances.
1. He should only get 1 melee attack (unless hasted)
2. Reactions are spread across different attackers. He cannot take two Reactions against the same target.
I like dangerous fights, I don’t like nuclear tag where the entire battle comes down to the initiative roll. And I am concerned that the extreme damage boost you have given to martials is going to lead to that. Not only in the base damage boost, but also the critical hit boosting you have talked about and have shown with both nezha and thor, where they do so much crit damage that it is pretty much instant death for anyone lower level.
I agree the damage is high (and indeed there seems some miscommunication in the stat-block somewhere if you are thinking Nezha, does 600+ per round).
I am also concerned about how casters will fare in your system. Everything of cr 16 or above having legendary resistance immediately renders a lot of a casters toolkit virtually useless.
that's why I also added each use of Legendary Resistance costs a Reaction AND also -1 to Proficiency Bonus until after a long rest.
casters also get the same multiplier as martials.
Speaking from my own experience everything having legendary resistance makes playing a caster very painful. And with all deities getting wish to duplicate utility spells, much of casters strengths are given to non casters as well. This is not inherently a bad thing, it eases a lot of pain points and allows for more interesting encounters as everyone now has some more tools to deal with a variety of situations. But it does leave me with the question of what casters will get out of your system.
necessary evil though until someone comes up with a better solution.
Having tested it further, I am sticking to my initial assessment of damage thresholds. I am still not a fan of the mechanic, and will probably house rule it away or change how it works.
the new Damage Threshold mechanic is Hit Dice x0.3. So Nezha would have Damage Threshold 18
Speaking of house rules, for creatures with a mythic form I have taken to saving their bloodied legendary reactions for their mythic form, but allowing them full access to them throughout the entirety of their mythic phase. So basically normal form=first four reactions. Mythic form =last two open up. This was because I found them loosing access to their big legendary actions once they turned mythic and regained all hp hurt the feeling of momentum and danger.I
Agreed
On another note, spell breaker from thors stat block is really really weird as a bonus action. It should probably be a once per round reaction.I
Thanks, I'll look into it. As I said in the Update, that's not the final version of Thor.
I do not mean to discourage you by writing this, far from it. I am a huge fan of epic gameplay, and I think that many of the design choices you have made (like everyone getting save proficiencies) are perfect for the system. Also I really like that thors punches and slaps send people flying on a crit, though if it were up to me I would make them knock people flying on a regular hit as well, just for the cinematic effect if nothing else.
thanks amigo.
seems there is some confusion on the damage. But I am sure we will get to the bottom of it. Not sure how you are getting those numbers for Nexus and the dragon. Maybe I have not explained it well enough in the stat block