GOD RULES: Player's Guide (5e) Previews/Discussion

Oh, I was under the impression that each of the grand purviews were at an equal albeit very high level. The mention of a wheel made me think each balanced/counteracted each other. To clarify, the Lord of Sovereignty would be DR 35-38 under this system. In that case what would the originators theoretical scale be in comparison?
 

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Oh, I was under the impression that each of the grand purviews were at an equal albeit very high level.

No they are not equal. Realistically Time is one dimension beyond the gods and each new Grand Purview is one dimension beyond the past.

The mention of a wheel made me think each balanced/counteracted each other.

Poetically it is a cycle. Realistically it's more of a ladder.

To clarify, the Lord of Sovereignty would be DR 35-38 under this system.

Well there could be multiple Lords of Sovereignty and any of the others.

Yes the Supreme Being (the Games Master) is Divine Rank 30 (a 9D Being), but the 'hypothetical' Intelligent Designers (10D beings) and Executive Officers (11D beings) are beyond them.

In that case what would the originators theoretical scale be in comparison?

The remaining power of the Originator is Divine Rank 38, but its original power would be the only 12D Being and likely Divine Rank 42.
 

Ahead of tomorrow's update, two minor mechanics I have been back and forth with (how to best implement): one is the ability to add extra attacks to characters via Divine Boons, the other is whether it not to change Action Surge or keep as is.

For example, adding one extra attack is a +100% boost to some classes but only a +25% boost to Fighters.

Should an Epic Boon be able to grant a single extra attack - that sounds okay in isolation, but once you enable higher tiers it's very easy to abuse - even if we deny multiple such books from stacking.

For instance, let's say we allow +1 attack per tier of boon. That would mean a Tier 4 boon (achievable with an ability score of 30 and the right purview) grants +4 extra attacks! If we allow that to be multiplied with Action Surge and it's 16 attacks.

That could be viable for a Demigod who could be dealing 24d6 with each +3 greatsword attack for around 1600 damage.

A lot of this gets immediately fixed if we treat Action Surge exactly like a one round non-magical Haste effect (which would itself stack with Haste).

However, the last thing I ever want to do with these rules is nerf characters - although Action Surge is one of a small handful of things where I am just thinking it's probably the best option for immortal level play.

Any thoughts on this?

Keep Action Surge as is and work Divine Boons around it...or turn Action into a Haste-style boost?
 

Personally, I think Action Surge should be all-or-nothing, where all melee characters/melee-focused Purviews should have access to it at full power, not just fighters, or go with what you were thinking, and make it a 1 round haste effect for everyone. Personally, I'm fine either way, but the idea of 24d6 Greatsword strikes w/ Action Surge is very tempting for me and my DPS obsession. :p

Hopefully everything is going well on your end,

-Arcane :)
 

Personally, I think Action Surge should be all-or-nothing, where all melee characters/melee-focused Purviews should have access to it at full power, not just fighters,

Well I am sure the Classes all get their own unique features which should hypothetically make all Level 20 characters balanced.

or go with what you were thinking, and make it a 1 round haste effect for everyone.

It does simplify all the scaling.

Personally, I'm fine either way, but the idea of 24d6 Greatsword strikes w/ Action Surge is very tempting for me and my DPS obsession. :p

i would not even consider that an exploit. Just a basic build. Which does give me slight pause for thought when we factor in Action Surge.

Hopefully everything is going well on your end,

Got the Purviews completely fixed. Not the Grand Purviews yet though - those I think are the last 'headache' - everything else is smooth sailing.
 

Apologies for not posting this already, the latest update has the Einheriar as a Divine Rank 1 Hero-deity Level 20 Champion Fighter. Worth noting there is a slight flaw in the Stat-block, the Einheriar should only have a +3 axe, not +4.

Divine Rank 1 gets 3 Legendary Items of their choice but I forgot I increased the rarity of weapons by one rank.

So a +3 weapon (which deals 4 dice of damage, or 8d6 for Greatswords) would be Legendary instead of Very Rare.

So this Einheriar was designed to be the simplest possible implementation of the Divine Ranks. Technically it does not list 'every' ability there are a few minor War Purview features (such as use a Bonus Action to maximise the next melee attack) - but at the same time I did add the six (Combat) Reactions, so its not losing effectiveness; I just made it more of a usable 'monster' stat-block than a PC one.

God Rules Preview Einheriar.jpg


As ever, let me know what you think?
 

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