Goggles of True Strike: To unbalancing?

For some strange reason, I have no problem with a Fighter who takes one level of Sorcerer (taking true strike and feather fall), who buys a wand of true strike and uses it a lot, and yet I still strongly dislike goggles of true strike.

-- N
 

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Nifft said:
For some strange reason, I have no problem with a Fighter who takes one level of Sorcerer (taking true strike and feather fall), who buys a wand of true strike and uses it a lot, and yet I still strongly dislike goggles of true strike.

-- N

Well, one costs the character a level away from what they do best, and gives them a magical item that is limited in chargers. The other is just a magical item any one can use. Big difference.
 

True strike is a lovely spell to use when you're ambushing someone and have a surprise round to spend on it. But, frankly, in *any* combat I've been in, wasting a round on an action like casting true strike during combat is *always* a bad move that could, in fact, lead to party deaths. The benefit is not worth the cost of wasting an action.

I'm sorry, but I think this is a case of theoretical concerns being outweighed by the realities of combat. If the goggles *always* gave you a +20 insight bonus, that would be disgusting. However, the goggles would, in fact, give you a +20 insight bonus only if you use an action for that, and only on your next attack. If you Power Attack for all 20 points, you better hope you hit with the first attack, 'cause NONE of the rest of your attacks that round will.
 

My opinion they are to unbalacing and I would make them cost a lot. however If the player persists I'd say fine and make sure the next fight they take on a hoard of goggles of true strike flying in with tower shields at stupid long ranges they'd get off an attack put up the shields cast true strike again put up the sheild. It wouldn't be pretty.
 

I actually think it'sx not that big a deal. A player spends a standard action to get a +20 bonus in another round. Then all he's done is pretyty much made sure he's hit something. It does sound like an Archer option to me and not something a Ranger in melee would bother with.

How often can the Archer possibly make use of this in any way that will matter. In a heroic type of game, it's a cool magic item. As a DM I could see myself giving a pair of these out. One Pair. In the entire game. I ran a game once where it seemed like Nike was pumping out slippers of spider climb like there was no tomorrow. It never became unbalancing but lord was it close to "enough already".

I think a good DM could manage it and as soon as that +20 shaft came streaking from the treeline into the eye of whatever it was aiming for, enemy spell caster have a new place to focus on.

Cost is another issue entirely. Any talk of having this magic item cost in the millions of gold pieces is kinda silly. There are tons of itedms in the DMG that costs much less while doing sooo much more. treat it like the spell level that it is and take into account that it cannot be used all the time and that should be that. Add some sort of unique spell component so that another pair can't be made and you're all good.

Dread October
 

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