Thorin Stoutfoot
First Post
I think that the freeform approach has problems if he uses it as an excuse for not fully fleshing out NPCs. (i.e., not providing default spell selections, magic items, etc) I'm imagining a module that says:Dragonblade said:After re-reading your post Thorin, I think I may have erred. Do you think SHARK's more freeform approach is good or bad? It will determine whether I agree or disagree with you, respectively.![]()
Evil Wizard #5: 25th level, 117 xp, Spells: 8/8/8/8/6/6/5/4/4/4/2. Standard spells, standard equipment.
That's ridiculous. I will NOT pay for that kind of abbreviated NPC description. Without a standard spell/equipment selection, I might as well make up the NPC myself and not bother buying the pre-made adventure.
Contrast this to what shows up in Monte Cook's excellent adventures. Not only does he provide spell selections, he describes what the NPC will do with it, and usually better than an average DM can do. (i.e., he usually suggests spell combinations and effects that are amazing) In one particularly memorable encounter, Monte Cook writes: "If this creature manages to grapple a PC, he will drag the PC over to the prismatic wall and stick the PC into it, laughing all the way. He's a real bastard."
Now THAT'S an adventure module. Using the "the DM will fill in the blanks anyway" as an excuse for not doing work is just lazy.