Kunimatyu
First Post
So, I've finally gotten chance to play the Tomb of Horrors for the first time. We're starting at 9th level, and our party contains 2 druids, a monk, a rogue, and a cleric. We're not really bothering with roleplaying since it's the frickin' Tomb of Horrors, but we're having a great time so far (except for the monk, who wishes there was something to hit)
Some highlights so far:
* My character purchased 5 bags of tricks(grey), for a total of 50 small animals. I've also got a wand of speak with animals and, just for giggles, I've prepared every druid spell I have as summon nature's ally, just to see if I can pull off a "Vow of Summoning".
* Our standard tactic so far is to summon a small animal from the bag of tricks, have the Cleric use a light wand on it, have me use speak with animals and tell it which squares to walk into, and basically have it trigger all the traps for us. while we watch from a safe distance.
* Figuring that we could summon 1200 gallons of water a day, we considered spending a month to flood the entire tomb, and then equip the non-druids with Freedom of Movement and Water Breathing while the druids rocked the Giant Octopus form. This was later abandoned when we considered the joy of fighting a lich underwater.
* My 3rd level and higher spells have been converted into thoqquas, which, since I speak Ignan and Terran, have been commanded to excavate any portion of the Tomb we think might contain a secret door. So far, it's worked like a charm, even if the room with the colored circles and the creature murals has been converted into melted thoqqua slag.
* The ten-foot pole is now a nine and a half foot pole after attaching a weasel to it and sticking it into the black mouth of the statue-thingy.
* The giant skeleton dealt 10 damage to a druid in polar bear form. After that, the summoned giant constrictor pinned him and that was basically it. After summoning the snake, my druid just kicked back and enjoyed some goodberries. Amusingly, the celestial monkey summoned to open the skeleton's chest survived the entire experience.
* The Altar o' Evil was converted into a mobile artillery platform by Stone Shaping the floor around it into a wheeled platform and tossing the fuzzballs from the bag of tricks on it. Unfortunately, we used the Altar twice in one day, and it immolated itself, though we gave it enough clearance to avoid any casualties.
* The first time the Altar was triggered, it was triggered from a weasel told to break dance on top of it.
I will go ahead and state that while I enjoy combat and the like, I'm much more of a roleplaying/good story type, so I don't usually do as many silly things as in this. However, after discovering that there are secret doors hidden in pit traps, I've decided that Gygax and his little tomb can eat it -- it's going to be a warren of thoqqua tunnels from now on!
Some highlights so far:
* My character purchased 5 bags of tricks(grey), for a total of 50 small animals. I've also got a wand of speak with animals and, just for giggles, I've prepared every druid spell I have as summon nature's ally, just to see if I can pull off a "Vow of Summoning".
* Our standard tactic so far is to summon a small animal from the bag of tricks, have the Cleric use a light wand on it, have me use speak with animals and tell it which squares to walk into, and basically have it trigger all the traps for us. while we watch from a safe distance.
* Figuring that we could summon 1200 gallons of water a day, we considered spending a month to flood the entire tomb, and then equip the non-druids with Freedom of Movement and Water Breathing while the druids rocked the Giant Octopus form. This was later abandoned when we considered the joy of fighting a lich underwater.
* My 3rd level and higher spells have been converted into thoqquas, which, since I speak Ignan and Terran, have been commanded to excavate any portion of the Tomb we think might contain a secret door. So far, it's worked like a charm, even if the room with the colored circles and the creature murals has been converted into melted thoqqua slag.
* The ten-foot pole is now a nine and a half foot pole after attaching a weasel to it and sticking it into the black mouth of the statue-thingy.
* The giant skeleton dealt 10 damage to a druid in polar bear form. After that, the summoned giant constrictor pinned him and that was basically it. After summoning the snake, my druid just kicked back and enjoyed some goodberries. Amusingly, the celestial monkey summoned to open the skeleton's chest survived the entire experience.
* The Altar o' Evil was converted into a mobile artillery platform by Stone Shaping the floor around it into a wheeled platform and tossing the fuzzballs from the bag of tricks on it. Unfortunately, we used the Altar twice in one day, and it immolated itself, though we gave it enough clearance to avoid any casualties.
* The first time the Altar was triggered, it was triggered from a weasel told to break dance on top of it.
I will go ahead and state that while I enjoy combat and the like, I'm much more of a roleplaying/good story type, so I don't usually do as many silly things as in this. However, after discovering that there are secret doors hidden in pit traps, I've decided that Gygax and his little tomb can eat it -- it's going to be a warren of thoqqua tunnels from now on!
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