Pathfinder 1E Golarion: I'm very impressed


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So I haven't read the entirety of this campaign setting--I picked it up at GenCon, and I've been hopping around the book, reading bits of it--but I'm really impressed with what I've read. I especially love the pantheon (particularly the evil gods) and the setting's view on the arch-fiends.

It's exceedingly difficult to write a generic fantasy setting* for D&D in this day and age, but I've found more than enough in Golarion to make the purchase worthwhile, and to get the story juices flowing. I'll almost certainly be adapting aspects of it for my own campaigns in the future--regardless of what system I'm using. ;)

*I don't mean "generic" in a bad way, here. I'm just talking about settings that try to focus on traditional Western fantasy.

Kudos to all the folks at Paizo for a fantastic product. I hope to be picking up more Golarion materials in the future, and possibly even to pitch a few ideas here and there.

You know, this very same thing happened to me a year ago -- I had bought the book, but only took a few brief glances at it from time to time. And I was impressed by the bits I read, but then I sat down one night and stayed up till morning, reading the whole book from cover to cover. And I was even MORE impressed by what I read. Now I'm ordering Golarion stuff left and right, and I've not been disappointed in a single product yet! :)

Absolutely you should pitch some material for the good folks at Paizo -- it'd be cool to see you writing stuff for Golarion! :)
 

Absolutely you should pitch some material for the good folks at Paizo -- it'd be cool to see you writing stuff for Golarion! :)

Seriously considering it, if/when I can make time in my schedule. :)

To me, one of the true measures of success for a setting is "Does it make me really eager to learn the answer to unanswered questions, or to know more about some of the areas they mentioned?" Golarion did both, with much of its "touched on but not detailed" history--in fact, lots of its history--as well as aspects of its religion and pantheon, a lot of its extra-planar stuff, and its touching on other worlds.

Not only am I thinking of buying more Golarion RPG material, but if they existed, I'd buy the first Golarion-set novel sight unseen. (Or, heck, maybe write one. :D)
 

To me, one of the true measures of success for a setting is "Does it make me really eager to learn the answer to unanswered questions, or to know more about some of the areas they mentioned?"

...

a lot of its extra-planar stuff

*glee* Thank you Ari, I take that as a really big compliment.
 



I think Golarion is one of those settings you initially look at and say "oh...I don't know." But then you pick up a book, read it, and suddenly you find the world running full bore at you. Before you know what is happening, it is has slapped you across the head, knocked you to the ground, and starts rifling through your pockets for spare change.

Fortunately I am happy to give that spare change to support Golarion. It really is a great setting.
 

I don´t know if this has been covered before (don´t have search):Chapter 1 -Characters-races-elves:"The Brightness" section says:

"Elves strong in their thirst for the Brightness or who have progressed far in seeking it, are often aided by good fortune,and sometimes even regenerate when thought dead because of intense inner will to survive to find and know the Brightness"

Is seeking of the Brightness an option to players, or is this just fluff (the luck and regenerate part, and the Reborn idea)? If you would allow it in your game, how would you handle it, ruleswise?

Asmo
 

I don´t know if this has been covered before (don´t have search):Chapter 1 -Characters-races-elves:"The Brightness" section says:

"Elves strong in their thirst for the Brightness or who have progressed far in seeking it, are often aided by good fortune,and sometimes even regenerate when thought dead because of intense inner will to survive to find and know the Brightness"

Is seeking of the Brightness an option to players, or is this just fluff (the luck and regenerate part, and the Reborn idea)? If you would allow it in your game, how would you handle it, ruleswise?

Asmo

There's a brightness seeker prestige class in elves of golarion which grants some of those powers.
 


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