nittanytbone
First Post
Hello,
I'd like a quick bit of help on the Touch of Golden Ice feat from BoED to make sure that I know how to run it properly. Reference p. 35 BoED:
"Ravages and afflictions affect only evil creatures..."
Pretty straightforward. Animals and such won't be affected.
"...despite the immunity to poison which is common among such creatures..."
Immunity to poison doesn't protect the victim. What about class abilities (such as a Monk's protection from diseases gained via the "Purity of Body" ability?
Would feats that grant bonuses vs. poison saves apply? What about spells (Such as Iron Guts)?
"Ravages function in a manner similar to poisons..."
Again, pretty straightforward. The ravage allows a DC14 save. So, a DC14 FORT save protects you from this.
"Spells that function against poison and disease function, but they require a CL check vs. the DC of the ravage to negate it."
So, you have to make a DC14 caster level check to deal with Golden Ice via slow poison or neutralize poison.
"All ravages and afflictions are supernatural."
So antimagic field would heal one. What about Dispel Magic? Or Spell Resistance?
"Any evil creature either takes damage equal to that listed on the table (1d6 dex initial, 2d6 dex secondary), plus its CHA bonus."
Say a CHA 8 monk attacks a CHA 20 succubus. Does the succubus take 1d6-1 (Monk's CHA) or 1d6+5 damage (its own CHA)? It seems odd to punish an evil creature for having good ability scores! What if the evil creature has no ability score for CHA, or a negative ability score? For example, a hobgoblin has 8 CHA; does that mean it takes 1d6-1 damage?
If damage is subtracted, is there a minimum of 1 PT of damage to dex? Or does a roll of 1 on 1d6-1 mean zero damage is inflicted?
"An evil elemental or evil undead takes an extra 1 point of damage, and an evil cleric of an evil deity takes an extra two points of damage."
What about an evil undead cleric? Would that be 3 points, or 2?
I'd like a quick bit of help on the Touch of Golden Ice feat from BoED to make sure that I know how to run it properly. Reference p. 35 BoED:
"Ravages and afflictions affect only evil creatures..."
Pretty straightforward. Animals and such won't be affected.
"...despite the immunity to poison which is common among such creatures..."
Immunity to poison doesn't protect the victim. What about class abilities (such as a Monk's protection from diseases gained via the "Purity of Body" ability?
Would feats that grant bonuses vs. poison saves apply? What about spells (Such as Iron Guts)?
"Ravages function in a manner similar to poisons..."
Again, pretty straightforward. The ravage allows a DC14 save. So, a DC14 FORT save protects you from this.
"Spells that function against poison and disease function, but they require a CL check vs. the DC of the ravage to negate it."
So, you have to make a DC14 caster level check to deal with Golden Ice via slow poison or neutralize poison.
"All ravages and afflictions are supernatural."
So antimagic field would heal one. What about Dispel Magic? Or Spell Resistance?
"Any evil creature either takes damage equal to that listed on the table (1d6 dex initial, 2d6 dex secondary), plus its CHA bonus."
Say a CHA 8 monk attacks a CHA 20 succubus. Does the succubus take 1d6-1 (Monk's CHA) or 1d6+5 damage (its own CHA)? It seems odd to punish an evil creature for having good ability scores! What if the evil creature has no ability score for CHA, or a negative ability score? For example, a hobgoblin has 8 CHA; does that mean it takes 1d6-1 damage?
If damage is subtracted, is there a minimum of 1 PT of damage to dex? Or does a roll of 1 on 1d6-1 mean zero damage is inflicted?
"An evil elemental or evil undead takes an extra 1 point of damage, and an evil cleric of an evil deity takes an extra two points of damage."
What about an evil undead cleric? Would that be 3 points, or 2?