Golem and Dispel magic


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The SRD said:
An item creation feat lets a spellcaster create a magic item of a certain type. Regardless of the type of items they involve, the various item creation feats all have certain features in common.
The SRD said:
Craft Construct [Item Creation]
Prerequisites

Craft Magic Arms and Armor, Craft Wondrous Item.
Benefit

A creature with this feat can create any construct whose prerequisites it meets. Enchanting a construct takes one day for each 1,000 gp in its market price. To enchant a construct, a spellcaster must spend 1/25 the item’s price in XP and use up raw materials costing half of this price (see individual construct monster entries for details).

A creature with this feat can repair constructs that have taken damage. In one day of work, the creature can repair up to 20 points of damage by expending 50 gp per point of damage repaired.

A newly created construct has average hit points for its Hit Dice.
The SRD said:
The cost to create given for each golem includes the cost of the physical body and all the materials and spell components that are consumed or become a permanent part of the golem. Creating a golem is essentially similar to creating any sort of magic item. However, a golem’s body includes costly material components that may require some extra preparation. The golem’s creator can assemble the body or hire someone else to do the job. The builder must have the appropriate skill, which varies with the golem variety.

Completing the golem’s creation drains the appropriate XP from the creator and requires casting any spells on the final day.

The creator must cast the spells personally, but they can come from outside sources, such as scrolls.

The characteristics of a golem that come from its nature as a magic item (caster level, prerequisite feats and spells, market price, cost to create) are given in summary form at the end of each golem’s description.

Note: The market price of an advanced golem (a golem with more Hit Dice than the typical golem described in each entry) is increased by 5,000 gp for each additional Hit Die, and increased by an additional 50,000 gp if the golem’s size increases. The XP cost for creating an advanced golem is equal to 1/25 the advanced golem’s market price minus the cost of the special materials required

A golem is affected in the same way as any magic item: it is shut down for 1d4 rounds.
 

Shin Okada is correct.

From SRD Dispel Magic: You can use dispel magic to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another spellcaster’s spell.

Doesn't effect a golem.
 


Not buying it'd be effected by Dispel Magic.

SRD said:
The animating force for a golem is a spirit from the Elemental Plane of Earth. The process of creating the golem binds the unwilling spirit to the artificial body and subjects it to the will of the golem’s creator.

That'd make me think if the golem were deactivated by Dispel the spirit would escape and you'd have an expensive parchment weight.
 



3d6 said:
A golem is affected in the same way as any magic item: it is shut down for 1d4 rounds.
If this is true you have to lower the CR of each golem, because one dispel magic spell and the golem does nothing.
 

Hypersmurf said:
3d6 is pointing out that the text of golems refers to their "nature as a magic item", and there are rules for dispel magic cast on a magic item...

-Hyp.

Does dispel magic work on creatures?

SRD said:
Construct Type: A construct is an animated object or artificially constructed creature.

What does it do to an otherwise unbespelled zombie, dragon or outsider?
 

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