Yeoman
First Post
The only way I can think of to take advantage of the skirmish ability multiple times in one round is through the greater manyshot feat. Still even at 20th the scout is only looking at Bow Damage + 5d6 on each shot, versus the rogue with the same feat (or using rapid shot on a full action) to do Bow Damage + 10d6 on each shot.
And what is the big deal with the scout not having disable device as a class skill? Once he finds a trap, couldn't you just try to avoid the triggering effect? (like a pressure plate, tripwire, deadfall or the like) If it is really a problem either buy the skill cross class, or multiclass into something that has it as a class skill.
And what is the big deal with the scout not having disable device as a class skill? Once he finds a trap, couldn't you just try to avoid the triggering effect? (like a pressure plate, tripwire, deadfall or the like) If it is really a problem either buy the skill cross class, or multiclass into something that has it as a class skill.