Good 8, Evil 9 - Evil wins the Exhibition!

Good point about the SR.

I personally feel that we should be responsible for keeping track of time and if we don't then a draw occurs. Our lack of paying attention to the rounds of combat is sufficiently close to real life anyway. Even in Pro sports where a clock is provided, players and coaches forget to pay attention to it.
 

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Okay, I was only going to continue it if we had unnanimous continuation, so Maneeyac and Freezik will be teleported out. Both of the magical effects in the VZ are dispelled successfully by the powers that be.

Hald wins initiative over Hurrycane by a narrow margin (17 to 16), and has the option to move first on Round 34 or hold.

Now I get to go back and make sure I have everyone's buffs in my spreadsheet - a quick skim doesn't make me think that anything Hurrycane has going would boost his init roll by a point, but if there is something then holler. :)

Gansk
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I do see that some of Hurrycane's buffs will start expiring quickly (Divine Power just expired on Round 33 if I have this right). If you have a summary list already prepared you can post then I'd appreciate not having to calc them all myself being a lazy lazy man.
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Infiniti2000 said:
I personally feel that we should be responsible for keeping track of time and if we don't then a draw occurs. Our lack of paying attention to the rounds of combat is sufficiently close to real life anyway. Even in Pro sports where a clock is provided, players and coaches forget to pay attention to it.

I agree with this sentiment, I just want to bring up a BoAA rule that applies here. Maneeyac stayed on the VZ for three consecutive rounds when the draw occurred, thus he should be asked if he wants to accept the draw or keep going. (I'm not sure if Freezik was on the VZ, I know his illusion was).

The reason I didn't bring it up before was because Maneeyac would accept a draw anyway.
 


Round 34.5 - Hald's turn.
According to the magical compulsion forcing him to take his move, Hald's opponent must be out there somewhere...
 


This brings up a tricky point. Right now Hald is in the On Deck Area, described to be just beyond the the force wall - the force wall will instantly raise at the location where Hald flies through, if he choses to do so, and then Hald will have blindsense along line-of-effect from that point.

So if you give me a flight path, we can go from there.
 
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Hald flies in at 50n heading west, immediately going to 5z. At 50e he turns northwest and at 55n45e he turns north. If no opponent remains within blindsense range, he lands at 100n55e. He has no visible effects.
[sblock] If he notices his opponent, he will fly to within tail slap range (if possible) and deliver a tail slap at +20 power attack (using the true strike). If not within melee range, he breathes. If no opponent is detected, he lands and readies to breathe. [/sblock]
 

I forgot to supply my On Deck guy - a large silver dragon.

[sblock]Lothir the young adult silver dragon will cast cat's grace. Divine shield on his spell list does not exist, so the convention has been to change it to shield of faith.[/sblock]
 

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