Good 8, Evil 9 - Evil wins the Exhibition!

That sounds good, with continuous damage (half) applied to Concentration checks. Note that Hald already failed his SR vs. this spell, so no more checks for him. Of course Hurrycane cannot use SR against his own spells, so no checks for him either.
 

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I am surprised that grappling creatures have no penalty to their Rfx SV. It seems to would make sense since their lose their Dex bonus vs non grappling opponents, but ah well.

Hald pulls into a tussle with Hurrycane, moving to 110n60e and putting them both into the edge of the whirling Blade Barrier! Neither of them avoids the blades, Hald practically sticking his neck into it (natural '1') for 47, while Hurrycane takes 44.

Hald is now at 85 hp, Hurrycane at 59* hp.
(*caveat in query to Gansk in sblock)
[sblock]
Actually, won't Hurrycane's aura suppress his Bear's Endurance and Aid, thus dropping away a further 38 hp?
[/sblock]

The Forces of Good are up at the Top of Round 40!
 

Response to Greybar's spoiler question follows.[sblock]The aura acts as a globe of invulnerability. Spells cast before a GoI is cast are not suppressed, so spells cast before the aura was activated are not suppressed. I do not know the order of spells cast and aura activation. My guess is that Gansk knew what he was doing, so activated the aura after casting the spells.[/sblock]
 


OOC: Yeah, I guess I'm used to way my current GM does it. If a fireball hits the party he has fun telling us we each get to roll our own damage. It reflects the idea that the damage isn't uniform, which is theoretically how one makes a Reflex SV anyway when the entire volume of space you're in is affected.
 

Hurrycane will:[sblock]Turn into an incorporeal globe, fly down into the ground and then to 30N60E-5Z, out of blindsense range. The aura was raised after the buffs, so the buffs are active.[/sblock]

Squawk flies to 20N110E20Z and fires magic missiles.
 

Note that either the blades will immediately damage both on Hurrycane's turn (beginning?) or not until Hurrycane's next turn.

I'm not positive which it is, but I'd be curious about the ruling. Btw, Greybar, are you enjoying all of these opportunities to make really complex rule decisions? :D
 

It's lots of fun. Earlier I decided the damage was at the end of each round to commerate the anniversary of plunging into the blades.

Hurrycane turns into a insubstantial globe of lights and plunges through Hald's claws, into the floor, and out of anyone's sensing range.

Squawk advances, but the magic missiles fizzle on contact with Hald's magical hide.
 

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