Good 8, Evil 9 - Evil wins the Exhibition!

The laugh comes across nervous, as Hurrycane is shaken by Hald's imposing presence. Perhaps in some way that emboldens Hald, because a yellow ray from the prismatic spray just slides off of Hald's spell resistance.

Lest Hald get too overconfident, Squawk's magic missiles dart through the SR (barely) and hammer home for 16 points of damage. Hald is now at 132 hp.

Halds turn for the bottom of round 39.
 

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Noting on his blindsense that the opponent flew south and east of the wall, Hald follows, staying out of the way of the blades and tries another grapple. (Not having my spreadsheet, I'm not positive of his position, but please pick a suitable spot, which hopefully one is available.)
 

The opponent moved north and east, and no flying was involved. He is hiding behind the blade circle like the big chicken that he is, so it may be hard to get a good position without getting chopped up some more.
 

I got this wrong as a player recently, so I'll talk it through. Hald is a Large-long creature, so his "natural reach" which governs gapple maneuvers is only 5ft. The nearest place Hald can land to Hurrycane is 110n70e, putting his left shoulder up next to the blade circle, but that leaves him 10 ft away.
 


Hm, I guess I should cut the corners off of the "box" on my spreadsheet to represent that the center-to-corner distance is 15 ft and thus we lose the outer square.

Hald lands at 110n65e, finds his invisible opponent, makes the touch attack, and the grapple check! If his "unarmed strike" is a d6, he inflicts 12-10 for 2 pts of nonlethal damage to Hurrycane, who is now at 103/101 (lethal/nonlethal hp).
 

Hald has to move into Hurrycane's square to grapple (I assume he does not have improved grab), which should chop up his southern flank unless he squeezes.

TBoAA rules let all creatures with natural weapons do lethal damage during a grapple, unless they don't want to do lethal damage. To change to nonlethal damage, they must take -4 on grapple checks.

A large size creature's unarmed strike is 1d4 plus strength bonus.
 

Hald - squeeze, chop, or let go?

Lethal/Nonlethal - good, that simplifies my record keeping. :)

Damage - Ah, since small was 1d3, medium 1d4, I went to the weapon size table and figured 1d6. And while I still rolled max on the d4, that means that Hald's maximum unarmed strike damage can't penetrate DR, so Hurrycane's hp are unchanged at 103 hp.
 

Greybar said:
Damage - Ah, since small was 1d3, medium 1d4, I went to the weapon size table and figured 1d6.
But small is 1d2, medium 1d3...?

Greybar said:
Hald - squeeze, chop, or let go?
Ah, but if 'chop' is chosen then Hurrycane will get chopped, too because they're sharing a space, right? And that adds to the DC for any concentration to escape or do some other nastiness?
 

Re: unarmed strike: umm, yeah, uh.... hey, is that Helen Reddy over there?!

Re: Chop. Oooh, clever. I think by the "spread over the same area as the larger creature in the grapple" discussion I saw before then that makes sense. In the dynamic view they aren't staticly stretched out of course, but twisting and turning and tussling back and forth over the 10x10 area, so I'd say they get to keep making SR checks and Reflex SVs each round.

The trick is when they make the checks. Since they're going to hit it at the end of Round 39, I'm going to say that's when the damage happens to both, and the further checks will also happen as the last resolution of the round.

Make sense?
 

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