Good Aligned Drow PC Party

Why spoil the fun, and play good drow. Play evil drow, murder that elven village, kill that paladin order. The underdark is not fun place even for evil drow and it`s orginal. Read the war of the spiderqueen novels for a good view of a drow party or the grummoksaga from blackdirge.

Twinswords
Evil drow fan.
But i can picture LN or CN drow.
 

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Me, I'd try and turn the drow to evil. You have to figure it's partially in their nature, right? An interesting adventure would be one requiring spies to infiltrate and manipulate events into the Drow city to prevent something bad (tm) from happening. The party gets to stare facefirst in the mutual glory and perversion of their racial culture...it could have an effect.
 

That is part of my plan with taking them to the Great Deep. I plan on making the players write a detailed analysis of how they feel about their past, their bretheren, and their families. Their families will try to convince them to rejoin their families and stay home. Depending on that works they either become evil drow or they become a target of drow assassins.
 

Evil Eli said:
All Drow Fan-Boys must DIE!!!

Serioulsy, WTF!!, Good Aligned Drow Party, I never realized that today's gamer were this friggin jaded!

As long as Half-Orc Monks are regarded as a normal thing, I cannot blame fans of Good Drows.
 

dontpunkme said:
e) Other problems that are sure to pop up that I overlooked that you guys might think of

Another very important thing came to my mind... SPELL RESISTANCE! You have to remember that it will also prevent the party to benefit from good spells. The standard rule is that you can voluntarily lower your SR to receive a beneficial spell, but it takes a standard action to do so - that is, a wasted turn - and another standard action to keep it low the next round.

However, there is still this line subject to interpretation:

A creature’s spell resistance never interferes with its own spells, items, or abilities.

As a DM, I adjudicate that to mean that as long as the spells are cast on yourself by yourself you don't need to lower SR (you still have to lower it to receive spells from your friends), but that could be debatable.

If you are going to play an all-drow party, you'd better discuss this beforehands with the players, so that they are prepared for these rules.
 

Sure, your SR will disturb healing spells from others only. Just don't think you can drop fireballs on yourself and rely on your SR to avoid the spell.

Good aligned drow party... eeks. But your background idea looks nice.
 

Yeah, I know I'm gonna take a lot of flack for the good drow thing (that I counted on), but I want the players to deal with not being welcome anywhere. I want them to get spit on by old ladies (think Blazing Saddles, but without stupid inbred townsfolk who fall for the crossbow to your own temple trick). Allies and friends will be hard won and few, but valuable. Cities will not be safehavens for my characters. Winning over even a thorp will take months and even then they would be second class citizens and still likely hated by some of the townsfolk.
The first mission they have to get a group of lumberjacks to stop clearing the forest. Unforutnately, they can't just stroll up there and tell them. If they approach outright, the lumberjacks either fight or flee. If they try scaring them away, the lumberjacks leave, the drow go home and 2 months later the lumberjacks come back with reinforcements. It's up to the characters as per how they will convince the lumberjacks to practice safe forestry without revealing their heritage. DM's sidenote: I really haven't figured out a way for them to actually accomplish this, so its totally up to their ingenuity.
 

Well, the most important thing for surface-acting Drow of any alignment is disguise. A big cloak and, more important, a large hood can be vital to surviving, just because the players won't get recognized as Drow by the first look others give them. Maybe they should get themselves more unconspicious clothes, for example tunics to wear over their drowish armor.
Even more safer options would be to colour their shock-white hair and cover their ears with a bandana or something. Magical spells for shapechanging (or more specifically: skin-colour-changing) could also be an option.
 

Hat of Disguise. Have one of the players take Craft Wondrous items at 3rd level and they will have less problems.

OTOH: I like the spitting part.
 

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