Yeah, I know I'm gonna take a lot of flack for the good drow thing (that I counted on), but I want the players to deal with not being welcome anywhere. I want them to get spit on by old ladies (think Blazing Saddles, but without stupid inbred townsfolk who fall for the crossbow to your own temple trick). Allies and friends will be hard won and few, but valuable. Cities will not be safehavens for my characters. Winning over even a thorp will take months and even then they would be second class citizens and still likely hated by some of the townsfolk.
The first mission they have to get a group of lumberjacks to stop clearing the forest. Unforutnately, they can't just stroll up there and tell them. If they approach outright, the lumberjacks either fight or flee. If they try scaring them away, the lumberjacks leave, the drow go home and 2 months later the lumberjacks come back with reinforcements. It's up to the characters as per how they will convince the lumberjacks to practice safe forestry without revealing their heritage. DM's sidenote: I really haven't figured out a way for them to actually accomplish this, so its totally up to their ingenuity.