GlassJaw said:
I was under the impression that GT just used concepts from d20 Modern but doesn't require it. Is that a correct statement Wulf?
If you can handle ability score generation without explicit directions, and you have some source for spells (if you want them) and equipment (if you don't want to design your own), you are all set. Pretty much, if you own d20M, the PHB, Eberron, or any other d20 "setting" you are all set. No one specific such book is required, though I happily recommended all of them.
By the way, I found out you guys are right in my back yard in North Providence. Are you hiring?
Hiring? We're not even
paying at the moment.
- Generic classes
check
- no caster classes
check
- limited races (no elves, gnomes, or halflings)
check
- magic system: Skill-based or Cthulhu, must learn spells one at a time, casting causing nonlethal dmg or temp/perm ability dmg
check
- no "traditional" magic items
check
- limited equipment (masterwork and non-steel items are rare)
check
- Defense bonus
check
- Vitality/wound points
nope. But if I may be so bold, hit points + low massive damage threshold works better anyway. See what you think of GT's system.
- action/hero points
check
- no alignment
check
- no deities (there may be religion but it's not deity-based)
check
- Horror/sanity rules (BIG maybe)
check
- some kind of mark/symbol/tattoo system a la Eberron Dragonmarks
No problem-- just use the Eberron feats!
Wulf