I can't help you much with psychic powers. I have never played a psychic warrior and know almost nothing about them. Expansion is going to be the one power you're probably going to want right away. Making yourself large means higher strength and reach.
For a halberd, I like the Spinning Halberd feat in Complete Warrior. It's another book, and I know you're limited on how many you can use. Otherwise, make your weapon magical and get your strength bumped as high as you can.
For 1 handed non-exotic tripping weapon, go with a flail. It trips, it disarms, it can even cut a tomato! Well, not really. But if anyone doubts you, hit them with your flail.
For armor, go with whatever you can wear that also maximizes your dexterity bonus. That's probably going to be either a chain shirt or a breast plate. Or something eventually made out of mithril.
Hey Grogg, This is very respectful comment, thank you <3
I'll change my build right now.
If you're using psionic sources, then I
strongly recommend putting the
collision power on whatever weapon you use. +5 points of damage on every successful attack is a huge advantage.
As for what else you should do...I want to reconfirm your build. If I'm looking at this right, you're playing a synad (from
Complete Psionic) who's a level 10 psychic warrior, and your allowable resources are d20srd.org and
Complete Psionic, is that right? In that case, what are you ability scores? If you haven't made them yet, are they using a point-buy total, or are you rolling for them?
Synad,
Psyhic Warrior 9
Good Natural
Stats priority:
STR>WIS>=CON>DEX=INT>CHA
My Rolls:
18 14 17 15 15 14
STR - 18 Total = +4
WIS - 17 + 1 Level 4 = 18 Total = +4
CON - 15 + 1 Level 8 = 16 Total = +3
DEX - 15 Total = +2
INT - 14 Total = +2
CHA - 14 Total = +2
Feats:
9,
4 from Psychic Warrior,
5 from Level 9
1. Combat Expertise Feat - for Tripping opponents.
2. Combat Reflexes Feat - for Second attacks.
3. Improved Trip Feat - for tripping opponents, +4 str if I try to trip an opponent.
4. Knock-Down Feat - to trip opponents if dealing 10 damage or more. Since it's from DD, I hope it will get approved, but if not, I'll take Psicrystal Affinity for Combo thing, Vigor ME + Share Pain to the ranged opponent, to make him die faster.
5. Power Attack Feat - -1 attack rolls and +2 damage rolls to make opponents take 10+ damage to make them become trip.
If Knock-Down feat is unavailable, I think to replace it with Psicrystal Containment to make Psicrystal become better.
6. Expanded Knowledge -> Share Pain - Choose Share Pain for Vigor Combo.
7. Linked Power - Linked Power for Share Pain and Vigor, And other combos I can think of, Since I'm Synad, This race is designed for combos.
8. Psionic Meditation - When I don't need to move, I will make psionic meditation to make my psionic focus become good. Since I don't need to move anywhere.
9. Improved Initiative - To attack first.
Powers:
1st:
Vigor
Precognition, Defensive
Expansion
2nd:
Damp Power
Hustle
Strength of my Enemy
3rd:
Empathic Transfer
Hostile, Dimension Slide
Concealing Amorpha, Greater
Armor and Weapons: 49,000 Gold.
Mithril Breastplate +1 - 5,400 Gold. +6 Armor Bonus, 5 Dex Maximum Bonus.
Halberd Collision Keen +2 - 18,040, +5 Damage, 20-19 Critial, +2 Attack roll.
Animated Heavy Steel Shield +1 - 5,020, +4 Shield AC
Boots of Striding and Springing - 5,500, +10 speed feet, +5 on jump skill.
Handy Haversack - 2,000
Amulet of Natural Armor +1 - 2,000
Ring of Protection +1 - 2,000
9,040 Gold Left, Please recommend me something good for synad psychic warrior.
Speed - 40 feet.
AC - 10 + 6 Armor + 4 Shield + 2 Dex + 0 Size + 1 Natural Armor + 1 Deflection = 24 AC.
this is High for level 10? I think it's not all because of psionic powers.
Base Bonus Attack, +4 STR, +2 Weapon, +6/+1 Psychic Warrior = +12 First attack, +7 Second attack.
Halberd Collision Keen +2, 1d10, crit 20-19 it's x3, +5 damage collision.
Fort: 6 Psychic Warrior + 3 Con = 9
Ref: 3 Psychic Warrior + 2 Dex = 5
Will: 3 Psychic Warrior + 2 Synad (Threefold Mind [Su]) + 4 Wisdom = 9
Language: Synad and Common, Bonus: I need to think about it... maybe a suggestion will help.
What else do you want to know about my build?
As noted, the flail is your best 1HD option.
(…but the sickle is cooler.)
What if I will take Flail as a backup weapon? is it better then dagger I can hide?