Otterscrubber said:
whether it is an evil act to summon a solar (or some other unsuspecting 3rd party of good alignment) and compel it to face danger for you if you are a good caster.
I think it depends on the role-play. If you call the Solar and when it arrives, you gratefully ask for its aid in fighting the evil necromancer, there will most likely be no problems. The designs of Heaven are vast and will not be undone by the absence of a single solar for a few minutes. The solar will be willing to help a powerful good wizard in his struggles, then it will be on its way.
If on the other hand the wizard
demands that the solar fight when and where he says (which the spell does say is possible) things become more diffucult. Solars are the heralds and handmaidens of gods. It takes only a brief communication between the solar and its master for the magic of
Gate to be sundered, and then the angry solar is free to do what it will. That might
still be to help the wizard (and then reprimand him
sternly for the hubris of thinking to command the Hosts of Heaven. Or, it might be to leave the wizard to his own devices, as a lesson in humility and consequence.
I heard one person mention that there is an "on-duty" roster of solars or other beings to answer gates in their domains. Is this the general take on it?
Not IMC. Solars have other business. The only mitigating factor is that usually, it's business that they can leave for a few minutes, then return to. So no "
Gate Duty" solars in my game.
Edit to add: Seems I got a bit off-topic again. I think it's an evil act to impose your will magically on another being, no matter what the circumstances. So if you
Gate in a solar and ask for its aid: not evil. If you
Gate in a solar and compell it to do battle: evil act. This also holds true for fiends. Just because you do something to an evil target doesn't make your act any less culpable.