Good games for a local game club?

Summer-Knight925

First Post
I am going to start a gaming club in september...for all games

there will be a big turnout for any type of video game, which is okay because retro games are lots of fun and I like to see the other games being played

that gets people to join

but I also want to broaden their visions to other games, table-top games

I already am going to be running D&D sessions, but what other games would you advise? not just RPGs, but anygame

I was thinking Call of Cthulhu, Warhammer (and 40k), deathwatch (if we get enoug people for 40k)...what others would you advise?
 

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Call of Cthulhu came to mind immediately. I'm not sure of the age range and interests of your prospective group, but games that don't require a huge monetary investment and have a quick learning curve seem like a good idea: Traveller, Savage Worlds, BASH, Atomic Highway, and any number of indie-press games.
 


Munchkin... as mentioned by others. While I'm partial to classic Munchkin, I've found that some of the other sets have humor which is more accessable to people who aren't regular tabletop gamers. The Good The Bad & The Munchkin is pretty good for that. I also have high hopes for Munchkin Zombies.


Cthulu Dice and Zombie Dice are good 'gateway games.' By that I mean they are easy to learn, and are able to appeal to people who normally aren't into the tabletop scene so much. I've found that having a good (and easy to learn) first experience opens people up to be willing to play other things.

Betrayal At House On The Hill is a favorite of mine.
 

the age group is...well it is a highschool club so think 13-19 and a few teachers who are awsomlely nerdy like me.

as for money, I can hold fundraisers for certain games that do cost money, for instance the call of cthulhu book is $30 something bucks, something not that expensive, a small bake sale would get as all those funds, not to mention extra funds to spend on whatever...

I also intend to exploit some areas such as charging an 'entrance fee' to both magic tournaments and to video game tournaments, it wont be much, maybe two bucks tops, something everyone can get, but I am also planning a sort of "video game olympics" where there will be teams (clans, whatever you want to call them) competing for the most gold medals in all sorts of games...from mario kart to time crisis
 

If money is an issue then I'll again recommend both Cthulu Dice and Zombie Dice. Both are fairly cheap, and they're good games to break the gaming ice.

Also, the average game of CD lasts about 2 minutes, so it's a nice filler game for when you're waiting for players for other games or for when there's a break between two longer games.
 


After I wrote this reply, Villains & Vigilantes occurred to me. That game hearkens back to 1979, and the 1982 revised version was just cleaned up and re-released by its creators last year. We had a blast playing it as teenagers, and it is a good buy at present. The print version is $14.95, and the pdf is about half that. Here's a link:

Shop | Monkey House Games

Gamma World is a great one for your club. It is very easy to play, and all the components you need (except dice, pencils & paper) are in the box. I think it would appeal to a younger set of players, too; although we are having a good time playing it as well. It is readily available at big book stores, comic shops and game retailers.

Savage Worlds is one that you definitely should have in your library. It is light on rules, and the core rule book (the explorer's edition) is only $10. Better still, try it for free:

http://www.peginc.com/Downloads/SWEX/TD06.pdf

D&D red box is another you might consider. I don't have it, but a similar box was my gateway into the hobby many years ago. It seems like a good product for your club, too. It also is readily available at big book stores, comic shops and game retailers.

Similarly, the new D&D board games are self-contained and relatively easy to pick up. Also, tile games like Zombies are fast & fun. The B Movie card games from Z-man games are fun and non-collectible. I also have a special like for the Car Wars card game. It's an updated throwback-very fun.

I also think you can't go wrong with old stand-bys like Monopoly. I have Star Wars Monopoly and Lord of the Rings Monopoly which use a token (Death Star or The One Ring) to move around the board when a 1 is rolled on 1 die. When the token reaches the end of the board, the game ends and the winner is declared by counting up the highest money value. Very fun and faster than the old style game requiring one player to drive the others into bankruptcy.

Along those lines, a set of Chess and Checkers is probably a good thing to have around, if even just for show. I would also recommend Yahtzee, but it may be a little too much like gambling with not enopugh appeal for teenagers.

D&D Minis and Star Wars Minis are both fun & fast games that are susceptible for 1-shot or more long-term play with the expansion books. But, these are all out of print and may be harder to get now.

My love of RPGs, board & card games tends to run to the simpler ones these days. It's always been that way for me with board & card games, and I have less & less time & energy to devote to RPGs as I age. I think that your club would be well-served with a mix of complexity but leaning to more simple games.

Are you taking donations? Also, have you considered that manufacturers or publishers might donate product?
 


so
-Gamma World
-Call of Cthuhlu
-4e Red Box
-Zombie games

so far that seems to be what I have on hand and do not need to order, I can simplyl walk down to my game store and buy a copy of each

as for the others, if someone could compile a list of http address for me Id be more than happy to look into them more

and money will probably not be an issue, using video games as bait and charging entrance fees (very cheap) the money gained will first go to the club, the left overs will either be put into savings or used for another cause
 

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