MichaelSomething
Legend
I'm surprised no one suggested watching Critial Role yet. Isn't watching Matt Mercer how many new DMs learn how to run a game??
One thing I am trying to find is a good list of 1-2 hour adventures that could be run in the timeframe of their meetings. I know Adventurers League has some of these, but I can't find a good way of filtering them from the 4 hour adventures.
Otherwise it's chopping up an adventure to fit in the timeframe or risking one group getting ahead of the others.
I have suggested it to the new DMs but when a single video can last 3+ hours, it's hardly good for a "crash course" in DMing. I also pointed them in the direction of Matt Colville's Running the Game series, which I think is more focused on advice.I'm surprised no one suggested watching Critial Role yet. Isn't watching Matt Mercer how many new DMs learn how to run a game??
I went to the WotC site and DMsGuild, where they're all sort of lumped together. Those organized run times would be handy.Have you found the AL content catalog? I don’t have a real recent one, but the one I have includes tables for each season, including run times. DDAL-07 Modules (TOA) are all 2 hours, as are DDAL-05 (storm Kings Thunder). Some of the Strahd ones are, too.
Don't get me wrong here - Mercer is great. But a lot of us here have been DMing much longer than he has. No disrespect to him, honestly. I am not saying we are better than him, but I might imply that we are not necessarily worse (though certainly less famous!)I'm surprised no one suggested watching Critial Role yet. Isn't watching Matt Mercer how many new DMs learn how to run a game??
Matt Mercer has a particular style of DMing that draws on his considerable acting skills. The lesson to be learned is everyone DMs differently, bringing their own skillset to the table. Trying to learn to DM by watching someone else do it can lead to problems. I've had a couple of players in my group try to DM, and I've noticed them trying to copy what I do, and struggling to make it work. I'm me, and I do what works for me. That doesn't mean it will work for everyone, people need to develop their own style.I'm surprised no one suggested watching Critial Role yet. Isn't watching Matt Mercer how many new DMs learn how to run a game??
I went to the WotC site and DMsGuild, where they're all sort of lumped together. Those organized run times would be handy.
So now I've been asked to teach others on their staff how to DM (many the first time playing the game) to be ready in a couple weeks. I'll be there to help transition the club to new DMs, show them how to run, etc.
As someone watching a lot of Critical Role recently, as much as I would love to play in their game. Matt does things I would not agree with or particularly like. It is just the good elements are so good. I would put up with it.I'm surprised no one suggested watching Critial Role yet. Isn't watching Matt Mercer how many new DMs learn how to run a game??
Have you found the AL content catalog? I don’t have a real recent one, but the one I have includes tables for each season, including run times. DDAL-07 Modules (TOA) are all 2 hours, as are DDAL-05 (storm Kings Thunder). Some of the Strahd ones are, too.