you better do before the week is up or you'll get deleted :\ , the forum has rules about non-posters.Eltharon said:Same as here, though I just joined and therefore havent posted anything yet.
I know. I guess I was spoiled by my Star Fleet Battles experience. I'm more concerned with ship-to-ship combat rather than shuttle/fighter wings/squadrons battles, although the good thing with fighters and shuttles is you don't have to allocate power as you would with a ship. Ah, those were good years.Roudi said:Ranger REG, starfighter battles in the Star Wars trilogy were based off of World War I / II dogfights. Grid-based combat fits them to a T.
However, starship battles in a setting more founded in realism ought to be more like you suggest: relativistic (the Grapple check idea is a pretty good one)
It was too abstract for my taste. However, it can be a useful tool if one wants to detail a dogfighting scene in that square, as you're more concern about trying to outmaneuver your opponents.Roudi said:The first edition of SWd20 featured a relative combat system. It was much more abstract.
Eltharon said:As is cunningly concealed in the title, I'm looking for a good rpg along the lines of David Drakes Hammers Slammers books or, (if anyones played it) the Dirtside/Stargrunt/Full Thrust wargames.
I don't want one so ingrained as a military game that its impossible to play something else, but I'm not looking for 20 meter tall walkers, lightsabres, force powers, and ships bigger then planets. Or ones where the dramatic battles have both sides charging towards eachother with BLASTER RIFLES, instead of taking cover like intelliegent clones. Droids. People. Whatever.
I was looking at spycraft 2.0 and waiting for Farthest Star (Even if it is a bit Space Opera-ish). Are they're any other good sci fi games out there?