How about quicksand?![]()
is there a quicksand hazard/trap anywhere? I did a quick search in the online compendium, but couldn't find it.
How about quicksand?![]()
is there a quicksand hazard/trap anywhere? I did a quick search in the online compendium, but couldn't find it.
Not that I know of. You could model it as a skill challenge where the PCs lose healing surges if they fail checks. Or you could have a staggered saving throw model... "PC is immobilized, save ends. First failed save, they are restrained. Second failed save, they are stunned. Third failed save, they are sucked beneath the swamp, never to be seen again. Save does not end."
On other thing is that once hit, no save for maybe 2 rounds, but if the PC tries to escape (Athletics check) and fails, then he's automatically treat as failing the first save. This is much more akin to what I see in movies and such and reinforces the though of "don't struggle, we'll be right there to help."