Physiker
First Post
Dimensional Lock eliminates the teleportation out of the cage and it's a cleric spell. Again you don't have to aim nor does it grand a saving throw. But it would mean to use an other action against an already trapped enemy...
Maze is slightly better, but a lot less predictable, while you see your enemy in the force cage, maze takes him of the battle field, so you can't hurt him while he is trapped. The duration is up to ten minutes which should last for a whole combat, but he could come back with a succesfull int check.
I guess the paladin has a Int of 15 so he would need a 17 on a check he can make every round. The chance that he is still traped after one minute is only 10% after two minutes you are at ~1%.
So it's not that impressive I think.
Maze is slightly better, but a lot less predictable, while you see your enemy in the force cage, maze takes him of the battle field, so you can't hurt him while he is trapped. The duration is up to ten minutes which should last for a whole combat, but he could come back with a succesfull int check.
I guess the paladin has a Int of 15 so he would need a 17 on a check he can make every round. The chance that he is still traped after one minute is only 10% after two minutes you are at ~1%.
So it's not that impressive I think.