Mystery Man
First Post
So I've finally come to the realization that I've been wasting my time. I enforce alignments and provide consequences to (extreme) violations of same in the hopes that they (my players) will somehow become more "heroic". With limited degrees of success. :\ They have their moments of great heroic roleplaying but for the most part its a "what's in it for me" type play. So I'm going to throw up my hands and give it up, let it go, run things a different way. Why fight it you know?
Why do Fafhrd and the Grey Mouser always end up saving Lanhkmar but at the same time try to rob it blind? Why does Conan always kill the bad guy, but at the same time he's a pirate and a thief?
I'm going to let go of the whole Good Vs. Evil schtick and present my next campaign as a struggle between powerful forces, and the fight against unnatural chaos and natural law. No "mastermind" pulling the strings, no over arching plot of worldwide domination. I don't plan on letting alignments go, they're nice for a guideline and fairly entrenched in the rules, smite Evil, aligned weapons etc, which I like.
So, tell me if I'm crazy! And for that matter, where the hell do I start?!
Why do Fafhrd and the Grey Mouser always end up saving Lanhkmar but at the same time try to rob it blind? Why does Conan always kill the bad guy, but at the same time he's a pirate and a thief?
I'm going to let go of the whole Good Vs. Evil schtick and present my next campaign as a struggle between powerful forces, and the fight against unnatural chaos and natural law. No "mastermind" pulling the strings, no over arching plot of worldwide domination. I don't plan on letting alignments go, they're nice for a guideline and fairly entrenched in the rules, smite Evil, aligned weapons etc, which I like.
So, tell me if I'm crazy! And for that matter, where the hell do I start?!
