I have never had a sense of smell. Not sure if I was born that way, but I didn't realize it until I was about 12 y/o. The first question everyone asks me is, "If I farted in your face, you couldn't smell it?", the second question everyone asks me is, "So you can't taste anything either right?"thekyngdoms said:So when you're tasting something, it is in fact its scent that gives it its flavor. Taste is simply a way of passing information to the brain to tell it which of the five variants the body is about to consume.
thekyngdoms said:So when you're tasting something, it is in fact its scent that gives it its flavor. Taste is simply a way of passing information to the brain to tell it which of the five variants the body is about to consume.
If you don't mind, I'd like to see it.afreed said:I wrote Scent skill rules for Denizens of Avadnu. Fairly basic, works very similarly to Spot and Listen. I'd recommend making it a ranger class skill and either giving it as a class skill to all half-orcs or giving half-orcs a +2 bonus to checks. The scent special quality grants a +10 bonus and the ability to track via scent without the Track feat.
If anyone's interested, I can try to post the skill entry later. (I'd encourage you to buy the book, or one of the Digital Denizens PDFs, but it's barely 1/4 of a page....)
I think this is such a good topic that it deserves its own thread: Perception skill.Eternalknight said:Lone Wolf by Mongoose does this as well, but calls it Perception. I plan on using it in every game from now on.palehorse said:You could also handle it like Mutants & Masterminds or True20: wrap Spot and Listen up into a single skill, Notice, that can also cover smell & taste.
Voadam said:d20 Dragonlords of Melnibone had a skill smell I believe, but I stick with the binary system of the core and ad hoc it based on wether the creature has scent or if they don't and whether I think an odor should be apparent. (I would also consider wether the character is a gnome with their big gnoses.)
Scent is simply part of a scene description, not a challenge check for mechanics.
There is this approach as well, but I prefer outcomes that are less certain, more subject to chance.el-remmen said:If I think they'd smell it, they smell it. If not, then not.
If in a form, or using a character with scent - then it is more likely. ..
The Shaman said:I think this is such a good topic that it deserves its own thread: Perception skill.