JPL said:
Tell us more about incantations. What sort of effects? How powerful? Based on K: Arcana or Spellcraft or what? What's the place of incantations in the UA campaign setting?
Function like spells, except need not be spellcaster to cast them. No spell slots, unlimited number per day. Cannot be improved with metamagic feats. More powerful than spells. Take longer to cast than spells, success not assured. Often require multiple participants or strange rituals.
Can be discovered in old tomes etc. Knowledge (arcane lore) checks to cast. Must make check every 10 minutes; failure means that the last 10 minutes are wasted, not that the incantation has failed. If you fail two in a row, it fails.
Always cause backlash of some kind, whether you succeed or fail. Backlashes damage or drain the caster.
Each incantation has specific consequences for failure (attack, augment, betrayal, damage, death, delusion etc.)
Example:
Caduceus
Skill Check: Knowledge (arcane lore) DC 31; 4 successes and Treat Injury DC 31, 2 successes
Failure: 2 consecutive failed checks
Compnents: V,S,F
Casting Time: 6 hours minimum
Range: Touch
Target: Living creature
Duration: Instananeous
Save: Will negates (harmless)
Spell Resistance: Yes (harmless)
Ends adverse conditions (ability damage, confusion, blindness, deafness, fatigue etc.); cures up to 150 points of damage. Removes negative levels.
Failure: Death (Fort save DC 15 or die; otherwise reuced to -1 HP)
How high do spell levels go? Higher than in "standard" d20 Modern?
5th level.