Got Urban Arcana! Summary & your questions answered!

Morrus said:

5th level. (spells)

Does this mean they haven't done anything to fix the bizarre 10th level mage "maximise" class ability?

Let me explain the problem that existed pre-UA, so you know where I'm coming from.


The 10th Mage (13th/14th character?) can preparing a spell with variable bits as if 3 levels higher to get maximised effects. This means he can maximise Burning Hands (20 damage in 10ft range as a 4th level spell is considerably worse than just throwing a fireball), magic missile doing 5pts each as a 4th level spell or... sleeping 8 creatures.

There are no variable damage 2nd level spells.

Huh?

Basically, the 10th level mage ability to use the Maximise feat is pretty meaningless in the standard d20Modern. When I originally queried this, a number of people said "ah, wait for UA, there will probably be higher level spell slots which will allow maximising of 3rd level spells - where it starts to get good".

So (long winded I know... are you still here?) Does UA make the Maximise feat/class ability sensible, either by allowing the preparation of higher level slots or providing any 2nd level spells which could be maximised?

Cheers
 

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Re: Re: Sounds good.

evildm said:
Though if you intended to run d20 Shadowrun, I'll bet it'd be a good sourcebook for it.

Didn't WotC actually buy out Shadowrun? I wonder why they didn't make use of it, instead of going with "Urban Arcana" (a title which has a pretty lackluster Reinhagenish ring IMO for a game that's supposed to be a high-octane action/adventure setting).

I mean, anyone who had a negative opinion of Shadowrun isn't gonna fall in love with UA. OTOH, fans of Shadowrun may just write of UA as a second-rate rip-off.

Then again, WotC may be pacing themselves, saving Shadowrun as the next logical step from UA. Maybe saving for a third-party license.
 
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Re: Re: Re: Sounds good.

Felon said:


Didn't WotC actually buy out Shadowrun?

Not Wizards of The Coast. Wizkids. You're close, but I'm afraid you don't get the ring-shaped dough-product.


Are any of the rituals relatively small, easy to cast things? Or are they all so difficult that you pretty much have to be high enough level that you could be a mage anyway to succeed?

What I'm really looking for is something to lead players from the mundane to the magical, rather than ultra difficult 6th level spell replacements.

Does it have anything about the Shadow Slayers campaign model, or is it totally limited to Urban Arcana?
 

Any chance we can see the stats on Synchronicity? (Has this book got any open content?) This sounds like a winner to drop into regular D&D campaigns, albeit a spell only available to a select few (until the players kill them messily and take their spellbooks, of course). Shades of Mage: The Ascension meets D20. :D
 

La Bete said:
errr... no. check out www.srrpg.com Still alive and kicking (and in the message boards, still dnd-hating, for the most part.)

Thanks for the tip-off. Still haven't given up the ghost, eh?

Too bad they've got a thing against d20. Assuming UA contains a generous amount of open content, WotC is giving them almost everything they need to release a d20SR.

Was pretty disappointed to see that they're linked to FFE.

Anway, I see there's at least one other thread on the board right now about a d20 version of SR, so I guess we should carry the discussion over there since it's not germaine to this discussion.
 
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Shadow hunter et al

Thanks for the updates, Morrus!

Question 1: What's the difference between a Shadow Hunter and a Shadow Slayer?

Question 2: Even though this is obviously a UA book, much of your description indicates it would be helpful/useful in a Shadow Slayer-esque campaign. Is this a correct assessment or should those of us who prefer a different setting leave it alone?

Cheers!
 
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How do Mystics differ from the Alcolyte in the core book? Also can you talk more about the Prestige classes. I assume that they are 10 lvls and have requirments of able to cast some spell lvl, but what do they do? Just provide a path for further advancement?

"The New Age crystal healer. The voudun mambo, The revival preqacher with the magic touch. The motivational speaker that gets results."

Lacks the Acolyte's healing power, but has more flexibility in spellcasting. Same spell list, minus the healing spells, but knows more spells.

Class features include divine spells, turning undead, brew potion, discern lie, turn humans, empower spell.

10 levels. Preqs: Diplomacy (6), KNowledge (Theology and Philosophy) (6), Listen (6), plus a defined allegiance to a faith.

Do they happen to cover crafting magical items ala the DMG (feats, prices, spells needed, level req's, etc)? Or is just an expanded list of items.

No, just new items and references to the DMG for more.

How do they deal with law enforcement?

Do they just pretend it doesn't exist for the sake of adventure (ala. the wild west), or do the PC's have to constantly deal with the law via operating as part of it or as part of spec ops groups?

I don't think the setting is that specific. There's a lot of room in it to run the type of campaign you like, whether the police are present all the time or not. It provides details on police vehicles and equipment, should you want to use them.

Does this mean they haven't done anything to fix the bizarre 10th level mage "maximise" class ability?

Neither are reprinted in this book.

Does it have anything about the Shadow Slayers campaign model, or is it totally limited to Urban Arcana?

Well, the book is called Urban Arcana, and that's exacly what's inside. However, I think the two overlap so much and are so similar that this book would be equally appropriate to both of them. I remember reading the two settings in the core rulebook, and thinking "these are just the same setting with different GMs..."

Any chance we can see the stats on Synchronicity? (Has this book got any open content?)

No OGC. WotC usually release OGC via SRDs.

Synchronicity
Abjuration
Level: Arcane 5, Divine 5
Components: V, S, F/DF
Casting Time: Attack action
Range: Touch
Target: Creature touched
Duration: 10 minutes/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Arcane Focus: A gold-level credit card or a garage door remote control.

Other than the examples metioned in the new item, it can also:

*Allow you to run at full speed through a dense crowd
*+4 Defense bonus when movement presents AoO (like Mobility feat)
*+8 bonus to Drive checks and can make unlimited avoid hazard and hard turn stunts
*+8 Bluff/Hide or Sense Motive/Spot when in vehicles

Which of the new Urban Arcana Advanced Classes best simulate the classic PC Core Classes from the PHB?

None of them, really. I guess the Archaic Weaponsmaster could be viewed as a Fighter type, the Glamourist as a Bard-type with no music, Mystic as a Cleric-type... depends on how tenuous you want to be with your links. They're different classes for a different game.

What's the difference between a Shadow Hunter and a Shadow Slayer?

The SH is more of a tracker or stalker.
 

Morrus, How are the OC Races done? I mean is the formula, with stats adjustments, racial bounses and abilities, bounus languages the same as D&D PHB or is there some differences? I heard that you must spend your free Feat in order to play a Shadowfolk character. Is this true?
 
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