what d20 needs
FireLance said:
What I'd be hoping for is a series of "how-to" books. How to design a monster and assign the correct CR. How to adjust the monster's CR for various party compositions so that you don't get either a walkover or a TPK. How to design your own balanced core classes and prestige classes. How to modify an existing core class or prestige class to what the player or DM wants (e.g. rangers without spells, rangers without weapon styles, rangers without evasion, rangers without Hide in Plain Sight

, etc) and maintain game balance. How to design balanced feats. How to design balanced spells. How to design scenarios that allow each PC a chance to shine. How to run games with higher-powered characters (e.g. 36 point buy, an ability score increase every even level, a feat every odd level, etc). Stuff like that.
This would be a product I would buy. The thing is, we have seen books that are supposed to do that, but fall way short of the mark. Good examples are Book of Vile Darkness and Book of Exalted Deeds. I wouold greatly welcome long essays on the very topics given short order in those books. A good example of hitting the mark is the Villian Design Handbook. Its not that these books do badly. Its that they ussually are just not that good.
GMs need more stuff like Robin's Laws of Good Game Mastering, NPC essentials, Listen Up You Primitive Screwheads, and Roleplayingtips.com.
We need lists of pre statted foes, WITHOUT THE BACKGROUNDS WE ARE NEVER GOING TO USE!!! We need tower designs unstocked. We need dungeons we canchange without ignoring pages of text. We need cities with enough room to customise. Freeport is wildly successful, Bluffside was a hit, Rappan Athuk ruled. Give me generic places, magic items, and NPCs. Make it so I don't have to write if I don't want to. And so I dont have to go digging for stats if I don't want to. We need "heres the map of the monestary. Here are a bunch of generic monks. If they are evil, they are different in this way. Here are some things that might be going on." And then leave it at that! Aside from the map The Abby of Green Steel was frustrating cause it was dso god darned specific about the people who lived there!
Now if what firelance described is what these books are, then great, I am interested.
Johnn Four gives the best advice away for cheap. So he is the Dungeon Mag of DM advice.
My challenge to the d20 publishing community:
Give us a book that will help experienced DMs prepare an adventure in the time that it takes a player new to the game to make a character.
That's the stuff that we need. Not Advanced PHBs, MMs, and DMGs. Not more templates, prestige classes, or feats. We need scenery, props, and extras.
Aaron.