Thanks for all the advice telling me how unfun conditions are. I didn't realize I had been playing D&D wrong since the early 80's. I am definately going to make of note of that for this weeks session.
Snarkiness aside, I totally never noticed the "restrained" condition. I don't think I have seen a power or monster mention it yet. I am most definitely going to houserule restrained in with grab, only I am still deciding on if it should be an upgrade to grabbed (win another grab check next turn) or if it should be a bonus to grabbed if you win by a certain amount. Thanks for the heads up.
Notice, at no time do I intend to have the player sit at the table with nothing to do on their turn (this is a good design fix) but I also don't really like that being grabbed and/or immobilized just means "Shoes stuck on the floor" and slowed means "Shoes mostly stuck on the floor but you can get them up with some effort". Restrained is a very happy medium between "grabbing sucks" and "grabbing shuts your guy down for the entire battle".
DS
1. The grabby undead is the simple zombie.
2. Do you get an OA if you are grabbing someone?