Grabbed/Immobilized/Slowed/Lame


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Thanks for all the advice telling me how unfun conditions are. I didn't realize I had been playing D&D wrong since the early 80's. I am definately going to make of note of that for this weeks session.

Snarkiness aside, I totally never noticed the "restrained" condition. I don't think I have seen a power or monster mention it yet. I am most definitely going to houserule restrained in with grab, only I am still deciding on if it should be an upgrade to grabbed (win another grab check next turn) or if it should be a bonus to grabbed if you win by a certain amount. Thanks for the heads up.

Notice, at no time do I intend to have the player sit at the table with nothing to do on their turn (this is a good design fix) but I also don't really like that being grabbed and/or immobilized just means "Shoes stuck on the floor" and slowed means "Shoes mostly stuck on the floor but you can get them up with some effort". Restrained is a very happy medium between "grabbing sucks" and "grabbing shuts your guy down for the entire battle".

DS

1. The grabby undead is the simple zombie.
2. Do you get an OA if you are grabbing someone?
 

movement is a pretty big deal in 4e, being grabbed or immobilized can be quite nasty Not sure if it needs to be made any more powerful.
Note also that the "famous paralyzing undead" you mention can still paralyze (or at least stun) as well as inflicting insane amounts of damage once a target is immobilized.

And yeah I'm pretty sure you can still make an AoO when grabbed. So if the wizard goes for a scorching burst then he gets smacked.
 

Being immobilized is a big problem if you don't have a controller to keep enemies from swarming on you.

But for the most part conditions are weaker if the side using them doesn't take advantage. But if you use them right, it's almost as good as 3E. Slow/prone/difficult terrain lock with Ray or frost, Icy rays, and Icy terrain is awesome.
 

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