Fuzion is the one iteration I dumped immediately on contact.That said every negative you listed is a positive to me, and Fuzion is hot garbage.
Fuzion is the one iteration I dumped immediately on contact.That said every negative you listed is a positive to me, and Fuzion is hot garbage.
The best campaign I ever ran was “Champions 1900” back in Austin in the early/mid 1990s. It was a low-powered supers game based in the world of Space:1889, fleshed out by wholesale importation of appropriate materials from HG Wells, Jules Verne, Wild Wild West, Kung Fu, League of Extraordinary Gentlemen, Gotham By Gaslight, certain anime and all kinds of stuff from Michael Moorcock, William Gibson, Harry Turtledove, Alien Nation, James Bond movies, Marvel & DC comics, and so forth with the serial numbers filed off.My next campaign is going to be an 1870s Mashup game, based on this meme from David J. Prokopetz. Everybody has to play one of: a gunslinger, a samurai, a gentleman thief, or an old, retired pirate; but with Hero System, there's still plenty of character you can put into them to make them very distinct from other characters using the same archetype. I've a few ideas for what's going on in the setting, and I'm playing every single one of those cards so close to my chest they might as well be inside my ribcage...
Look at the basic psionics rules for an example of this. It takes a bunch of build points for a telekinetic character to be strong enough to lift a bowling ball. It’s not until you use the Supers supplements that you can build a superheroic psionicist.RE: comparisons to GURPS. While inevitable, there is a fundamental difference to how GURPS and Hero approach the costs of things.
I tell people, my impression running both games is that GURPS tries for "realism" (for some degree of "realism") while Hero tries for the "cinematic."
Fuzion is the one iteration I dumped immediately on contact.
The figured stats are no longer figured; they're bought just like primaries, from a fixed base. So no free SPD from Dex 40, no free PD from high (I can't remember if that's STR or CON)...I've never really looked at 6th ed. (Nothing against it. In fact I'm a big fan of getting rid of figured characteristics.) So I'm just wondering what the big maths problem was?
Except being clear about where on the spectrum between Hero 4 and Interlock (Mekton, CP2013, CP2020) it was.Honestly, while the power plug-in was a mess, as a system in other ways it had a lot of virtues.
If/when you get started running this, I’d love to know what you tell your players. Even though I’m clearly not going to be involved, I’d love to think about what kind of PC I’d run in that kind of setting.I've a few ideas for what's going on in the setting, and I'm playing every single one of those cards so close to my chest they might as well be inside my ribcage...
Hero is also one of the very few games where students of martial arts are not functionally indistinguishable. If it matters to you that karate and jiu-jitsu are not the same thing then Hero allows for that.That's one of the things that can make playing a fencer or other martial artist so interesting in the system.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.