Aldarc
Legend
The core mechanic of SW is pretty light, but I find the game to be anything but light. It's a pretty crunchy game IMHO, especially when you start having to wade through the Hinderances, Edges, etc. I have also found the game suffers from "equipment porn." I'm not sure why I need this many details for weapons and equipment for a "fast action-packed game!" When I played, these features tended to slow the game down. Although Savage Worlds is not a d20 system game, it still feels heavily rooted in the '90s and '00s - especially the d20 era - in terms of its design priorities. It may have been tolerable then, but it shows its age IMHO now. 
