giant.robot
Adventurer
The Storyteller system was to me an ok system with a lot of lore/metaplot that didn't necessarily congeal into a good game. Every ST game I ever played fell apart after a couple sessions because no one ever had any idea what the hell to do. The lack of direction was compounded by the fact that according to the lore the player characters suck compared to everyone else from the metaplot.
I'm sure with the right GM the game could be really fun. I never encountered such a GM. So the World of Darkness became one of the many games I bought just to read the lore.
I'm sure with the right GM the game could be really fun. I never encountered such a GM. So the World of Darkness became one of the many games I bought just to read the lore.