http://www.wizards.com/default.asp?x=dnd/drcact/20080616Where the hell are you people getting this at-will "Illusionary Foes" for Wizards? I'm looking through my PHB, the DND Insider Database, everything, and I have no idea what you're talking about.
WinterTouch is an entire feat whose purpose is to put cold spells on par with non-cold spells with regard to "to hit", but only if the Wizard takes the Lasting Frost feat as well. Without Lasting Frost, WinterTouch totally sucks. WinterTouch is also worthless for the first cold attack against each creature. It doesn't kick in until attack #2.
So sure. Lasting Frost will give +5 damage. Compared to +Wis to damage hit or miss for 10 character levels of Cloud of Daggers. Two feats, just to get Ray of Frost on par with Cloud of Daggers.
That sounds like a lot of feats just to get in the same ballpark.


Sure, but consider that a lot of Rogues will also be using those feats with frost weapons. There is very little reason not to after all. So your Ray of Frost can also set up the Rogue and vice versa increasing party synergy.
You shouldn't consider only the character in a vacuum, or Commander's Strike becomes really stupid.![]()
A few comments, here.
One is that people really should note what their assumptions are regarding the play conditions. This does affect certain powers, and especially the arguments for or against them.
Take, e.g., the argument of MM vs. other Wizard At-Wills. Some people say that the longer range is a reason to favor it. However, the question is whether that longer range actually comes into play, and this is a question of the game you're in, not the power itself. As for myself, I believe that in the first game I ran, the ranges never really got above 10 (I'm working on this). Just one example of how other factors can change the assessment of a power.
WinterTouch is an entire feat whose purpose is to put cold spells on par with non-cold spells with regard to "to hit", but only if the Wizard takes the Lasting Frost feat as well.
There is also a helmet that have the effect that every time you grant someone a basic attack, that person gets a standard action instead. That can be really nice with Commander's strike.
Where the hell are you people getting this at-will "Illusionary Foes" for Wizards? I'm looking through my PHB, the DND Insider Database, everything, and I have no idea what you're talking about.
Heh, yes. I figured that was covered by the comments about autokilling minions and pushing people into/through it for extra damage.
Curious, I can't check right now - if you hit a swarm with this, do you trip the vulnerable for the initial damage and for the Effect?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.