keterys
First Post
I'm not denying the potential damage over the course of several rounds, or the nice temp HP's. I'm just saying, that's not exactly what's expected of the Warlock.
1 shot of Phlegethos = 19.9 expected damage. 2 hits of the Armor = 19 expected damage. The warlock doesn't need to run into melee to use it, but just use it when he's attacked to get solid value (really close damage plus 2 surge's worth of temp hp)
You may have missed the save ends. It's likely to last a round or two at most.Sustain Minor, means it will typically last until the target you're focusing on is dead
And they're often the _furthest_ from the target instead of the closest. Assuming Prime Shot all the time is just as valid as assuming the TWF Ranger always has flank, and it's probably best to just ignore both from the equation.Archery Rangers can snipe.
Which brings you down to the TWF ranger not having the same bonus for less damage, even ignoring the feats that let the TWF ranger inch ahead.
Requiring 2 targets within 3 to use it at all is a negative. Look at Eldritch Rain for a better option. Now Icy Rays. Or any number of powers that are 'one or two targets, one attack per target' or at _least_ don't require that the targets be so close.Also, I note that you consider target selection a negative. Its not, its a positive.
Last edited: