Grading Daily Powers

Fireball: Quite large area.

I think this is called "damning with faint praise" is it not?

I'd rate the fireball as a D. 3d6 against all targets in a blast 5 eh?

compare that with the Encounter 3 Fire Shroud, which does 1d8 + ongoing 5 against all enemies in a close burst 3.

Since the party wizard got fire shroud it has been a tide-turner in every battle that involved any minions at all. He can cast it without fear and it hurts enemies without hurting friends. Avg damage is 9.5 vs 10.5 and it has the potential to do more than that because of the ongoing 5 fire damage.

D for fireball (and if there is one spell they should have got right, it was fireball. Grrrr!)
 
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You are dead on with the faint praise, and I am disappointed that the iconic fireball spell is one of the more disappointing options... It is a 7x7 area within 20 squares of the caster, so that's quite a bit different from the close nature of fire shroud (which is indeed an awesome encounter ability)

Comparing fireball's damage and range to other powers it's still quite useful, just not impressive nor as desirable as the other wizard abilities. If you compare it to the abilities of other class's, it actually especially starts looking better - I graded it the same as Avernian Eruption which has half the range and is burst 1 instead of burst 3, for instance. Avernian just has the automatic ongoing damage to autokill minions and ramp up the damage to a slightly more respectable level to counterbalance.
 


So... a double move isn't gonna help you out, because they are 2 discreet move actions... or are they?!

Two move actions, which together make up your move.

At the end of the first move action, you are still moving; your move has not finished.

-Hyp.
 

did you skip or overlook rogue daily 9th's ?

Hrmm. Well, I don't have the full writeup, but my original grade and notes:

*ROGUE*
B- / Crimson Edge
C+ / Deadly Positioning
A / Knockout

Crimson Edge: vs. Fort, quite good damage and maintains CA, but don't expect it to last long
Deadly Positioning: the pre-attack slide seems almost guaranteed to give you flank (and thusly CA) at least once and it's got some other nice benefits, especially against solos
Knockout: Possible A+ - vs Fort, daze even on miss, easy to land unconscious to lead into AP coup de grace or some other trick... but at least damage breaks it.
 

Considering that Consecrated Ground should maybe move into A+ for its level - with the lower damage output of creatures in 4e it can just make people pretty much unkillable.
 

Just curious if you are going to grade the Swordmage or Dark Pact Warlock powers as well, or if you are going to stick with the PHB classes for now. Other than that, very nice list. Personally I like damage and ongoing over effects, but that's mainly because I see them as "dirty" tactics. I'm an honorable PC if nothing else.
 


Just curious if you are going to grade the Swordmage or Dark Pact Warlock powers as well, or if you are going to stick with the PHB classes for now. Other than that, very nice list. Personally I like damage and ongoing over effects, but that's mainly because I see them as "dirty" tactics. I'm an honorable PC if nothing else.

I hope that keterys sticks with the PHB classes for now - best to get the core all thought through before dallying with those johnny-come-lately's :)
 

The plan is to do the core first, yes. I suffered some temporary setbacks since the computer I had all my notes on died due to drive corruption and I added probably one too many games to my schedule (so good to be excited about gaming, though)

If anyone wants to take a stab at the others, go for it.
 

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