Grapple and Blink - how does the miss chance work in?

Vargo

First Post
This came up the other week. My character was blinking, and somebody tried to grapple me, got past the initial miss chance, and succeeded in the grapple itself - and that's where things got wacky. Seeing as how this might happen again, I thought I'd ask for clarification.

I assumed that on my turn I could "walk out" of the grapple as per the "walking through solid objects" section - a 50% chance, instead of trying to escape the grapple. DM didn't overrule, and I made it out. However...

It just strikes me as weird that somebody could even hope to grapple somebody who isn't on the same plane as the grappler 50% of the time - almost a "freedom of action" style effect from that. Are there any rules to support this?
 

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I believe this has been discussed before, but do not have any references to back things up. There isn't much keeping the grappled blinker from walking out of the grapple, unless the grappler has ghost touch gauntlets or something.
 

Ghost touch won't help....

I'd rule it as a 50% chance on each grapple check for the blink to be in effect. Once that happens, you're no longer grappled.
 

Once someone succeeds, I rule that the grappled character blinks out, blinks back in to partly share the same space, and is shunted 5 ft (or as much as needed) to the side and out of the grapple, both grappler and grapplee taking 1d6 damage for each 5 ft of passage.
 

A blinker can't be grappled. No Ifs, Ands or Butts.

As soon as the person with blinking becomes ethereal, he also becomes incorporeal. He can no longer grapple or be grappled and will be leaving that occupied square he was recently sharing.
 

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