mmu1 said:
So, I thought about this some more, and I decided to invoke the dreaded words... World of Warcraft! (don't worry, I won't say it three times)
Seriously, though - does the talk about the Bugbears remind anyone of, say, Skullsplinter Trogs, Diggers, Scouts, Bonesnappers, Skullthumpers, Seers, etc? This is the WoW way of designing monsters - each pseudo-class within a larger grouping has some combat ability that defines its role in an encounter and gives it its name...
Actually, I'm hoping 4e brings a wider monster creation ruleset back to the table so you can fudge these things.. er, at the table.
I know I'm like EB in I design with blank pieces of paper first and fit rules on after the fact. If the monster includes a unique combat option, I can live with that, it's a monster culture thing. But if it's something beyond the learning of a PC, a feat option or whatever, than I'd probably remove it. It's a sim thing, yes. It's not like I'd add in feat rules for breathing like a dragon (actually, I don't prefer feat systems at all...), but it's pretty obvious some things are PC-learnable and others not
EDIT:
mmu1 said:
This is the WoW way of designing monsters - each pseudo-class within a larger grouping has some combat ability that defines its role in an encounter and gives it its name...
Hey, I don't care. My roman legionnaires are uniquely good at lots of things (
link), but it's because of their culture. I'm a Simmie, so as long as it makes sense for me from my characters perspective, it's all good.
...I've even come to think Per Encounter powers can work. Sadly, I can only think of a few cases like Barbarian Rage, Fatigue, etc. Those work like they would in a real world though, so I'm hoping other P/E powers do too. You know, generic setting,
easily-adaptable descriptions.
I'm goofy. I work backwards. Description first, rules second. Character description, monster description, spell description..... and then never tell the players the rules.
..that way, if necessary, I can just tell the player an description in character. Not that it'll be all that accurate, but...