Rafe
First Post
What do you all think? I'm a player looking to use Grasping Shadows from the June '08 "Class Acts: Wizards" PDF. However, for a 1st level encounter power, the damage seems fairly high (2d8 + Int psychic damage). For me, that would be 2d8 + 6. It's also a burst 1 within 10 squares and, if it hits, slows the creature. Any creature entering the area takes Int damage and is slowed.
Compare that to Icy Terrain which does 1d6 + Int cold damage, burst 1 within 10 squares. The only difference is that the terrain is difficult and, if the attack hits, the creature is knocked prone. In my opinion, Slowed > difficult terrain, and 2d8 > 1d6 + knocked prone.
I've been given permission to use it, but feel sort of guilty because it seems a little overpowered vs the PHB encounter power options.
Thoughts?
Secondary question: Does 'residual' damage (enter the area, take Int damage, for instance) gain the enhancement bonus from an Implement? I have a +1 Orb, so would my secondary, residual damage be 6 (5+1) or 5 (Int mod only)?
Compare that to Icy Terrain which does 1d6 + Int cold damage, burst 1 within 10 squares. The only difference is that the terrain is difficult and, if the attack hits, the creature is knocked prone. In my opinion, Slowed > difficult terrain, and 2d8 > 1d6 + knocked prone.
I've been given permission to use it, but feel sort of guilty because it seems a little overpowered vs the PHB encounter power options.
Thoughts?
Secondary question: Does 'residual' damage (enter the area, take Int damage, for instance) gain the enhancement bonus from an Implement? I have a +1 Orb, so would my secondary, residual damage be 6 (5+1) or 5 (Int mod only)?