shilsen
Adventurer
Not too long ago from the Eberron game in my sig:
Situation: PCs are fighting their way through a temple full of necro-terrorists (the Emerald Claw).
After beating down some poor mooks...
Korm (druid berserker): Hey, this guy's alive!
Gareth (paladin): Do you want me to revive and question him?
Korm: Don't bother. *picks unconscious enemy up and slings him over shoulder*
Gareth: What...?
Korm: I needed a bludgeoning weapon.
A few minutes later...
DM (me): The surviving warrior screams for help and runs back down the corridor. Korm's the only one who has a shot before he turns the corner.
Korm: Okay. What sort of penalty do I take for using the unconscious terrorist as a ranged weapon?
DM: -4, since you forgot to take Exotic Weapon Proficiency (Emerald Claw)
Korm: No problem. *flings unconscious terrorist* Woohoo! Natural 20!
A little later, entering the high priestess' chambers, the PCs hear spellcasting from behind a door. Korm, having lost his unconscious (now dead) captive, smashes the door down, to reveal two Emerald Claw priests and the high priestess behind it.
High Priestess: Wait! I can...
Luna (shifter druid): They're trying to confuse our minds with words!
Nameless (alienist): I don't know about them, but you just succeeded.
After defeating the priests and discovering the room was a giant necromantic laboratory, the PCs open the next door:
DM: The room stinks abominably of death and corruption. It is empty except for one strange occupant. It looks like a dog, except that its body is constructed entirely of corpses, most in a state of significant corruption. It also happens to be about fifteen feet tall, but it's difficult to be certain since the latter half of its body is missing. It seems to be alive, or at least undead, since it opens a pair of gleaming red eyes at your entry. And then whines and drags its bulk towards you using the two functional front legs.
Other PCs: Gah!
Luna: Oooh! Poor thing! It's so sweet! Can I have it?
Situation: PCs are fighting their way through a temple full of necro-terrorists (the Emerald Claw).
After beating down some poor mooks...
Korm (druid berserker): Hey, this guy's alive!
Gareth (paladin): Do you want me to revive and question him?
Korm: Don't bother. *picks unconscious enemy up and slings him over shoulder*
Gareth: What...?
Korm: I needed a bludgeoning weapon.
A few minutes later...
DM (me): The surviving warrior screams for help and runs back down the corridor. Korm's the only one who has a shot before he turns the corner.
Korm: Okay. What sort of penalty do I take for using the unconscious terrorist as a ranged weapon?
DM: -4, since you forgot to take Exotic Weapon Proficiency (Emerald Claw)
Korm: No problem. *flings unconscious terrorist* Woohoo! Natural 20!
A little later, entering the high priestess' chambers, the PCs hear spellcasting from behind a door. Korm, having lost his unconscious (now dead) captive, smashes the door down, to reveal two Emerald Claw priests and the high priestess behind it.
High Priestess: Wait! I can...
Luna (shifter druid): They're trying to confuse our minds with words!
Nameless (alienist): I don't know about them, but you just succeeded.
After defeating the priests and discovering the room was a giant necromantic laboratory, the PCs open the next door:
DM: The room stinks abominably of death and corruption. It is empty except for one strange occupant. It looks like a dog, except that its body is constructed entirely of corpses, most in a state of significant corruption. It also happens to be about fifteen feet tall, but it's difficult to be certain since the latter half of its body is missing. It seems to be alive, or at least undead, since it opens a pair of gleaming red eyes at your entry. And then whines and drags its bulk towards you using the two functional front legs.
Other PCs: Gah!
Luna: Oooh! Poor thing! It's so sweet! Can I have it?