Great Moments in YOUR game...

In a call of cthulhu game I recently ran...

PC: Wait... Wait... So, the guy with gray protoplasm for a lower jaw was on OUR side!?!?

And...

GM: You are now in the middle of a large clearing. You've seen the other party members burned to death, and you are surrounded by Shoggoths and a hoard of Byakhee. A final Shoggoth is descending upon you and-
PC: I put the shotgun in my mouth, give him the finger, and pull the trigger.

It was the highlight of the game.
 

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Saeviomagy said:
Hmm. Unfortunately undead are healed by negative energy.

I suspect that was the point of the story.

The other PCs gradually whittled the big beasty down... they waited for the cleric's great idea...

... and he Harmed it back up to full hit points.

That's why the DM was grinning. And the players' jaws on the table were a "What did you do?" reaction.

-Hyp.
 

This was a recent hilarious moment. A cleric of Kossuth failed his save vs plane shift and found himself in a lush primordial jungle. In short order, he came across a T-Rex a-hunting.

The hungry Rex snapped the cleric up and scarfed him down (swallowed whole). Now the cleric was something like 13th level and had a potent arsenal of spells remaining but for whatever reason, he fixated on trying to cut himself out of the stomach. After taking several rounds of digesting damage, the cleric succeeded.

Now a T-Rex has a brain not much larger than a man's fist and is about a smart as a sack of hammers - see food, catch food, eat food is about as complex as it gets....

So the T-Rex, still hungry, spots the prone cleric at its feet and - snap, the cleric disappears down the gullet yet again. Again, for whatever reason, the cleric is fixated on cutting his way out. More digesting damage and once again, the cleric finally cuts his way out, only to...

Snap....swallow. Down the slippery gullet disappears the cleric a third time. The dumb Rex can't figure out why he is chowing down and not getting full. And the cleric is still having a dumb moment in not realizing that he has recourse to spells which would help immensely in dealing with the T-Rex.

Out pops the cleric. Down the hatch goes the cleric. By this time, the rest of the players are nearly wetting themselves with laughter, further frustrating the flustered player of the cleric.

On the FIFTH round trip down the gullet, the player in complete frustration mutters that he has made the trip down the gullet so many time, he has left graffiti on the inside surfaces of the Rex's teeth.

At this point, I can't take anymore.....my sides are hurting too much. I finally remind him that he is after all, a CLERIC and that maybe he should consider his spells as a solution to this problem. By this time, the cleric is very low on hit points.

The player of the cleric announces he is casting HEAL on himself. I can't believe it. :confused: Simultaneously, three other players scream out...

'Use your HARM spell, dude!!!!' (note: this was prior to 3.5 coming out)

The player of the cleric sat red-faced and sheepish. He got ribbed for a good long time about that encounter. To this day, he doesn't know why he never considered using spells.

How many people can claim that they swallowed whole - 5 times - by the same monster. :D
 


While at college i played weekly with a group of six people and one night as we were exploring a dungeon our resident rogue sorcerer picked the lock on a door from here it all went down hill.

Player:i open the door cautiously and look in what do i see
Dm:You see an ogre!
Player:I cast fireball.

At this time i need to point out the fact that the room was a 3foot by 5foot closet that the ogre could not move at all in.

longstory short the firball went off and incinerated three of the party members including the rogue.
 

let me tell the summed up version....in 8 days

we (me and a fellow pc who own a merc buisness) get hired for a job (delivering a important magical item) so we hire on 2 pc's (that are just entering the game) along with 7 npcs.

within 3 days (before we leave from waterdeep on a 2 weeks travel) the bard gives us magical items...the npc cleric is dying from some necromantic poison (which is basicly killin his ability points) and our wizard has to bring him to a church...our npc barbarian is locked up for killing a night walker....a friend of my characters (minor league thief) was killed (slit throat ear-to-ear professional)...and we find out we are being watched by a thieves guild.

within the past day we find out our bard is really plotting against us with the rogue to steal the magical device (and the magical items he gave us our cursed...like my +2 dex gloves turn to -2 dex)...the young boy (16) i brought with us who lives at the orphanage where i grew up at is having strange visions and using high level clerical spells and looks like hes being possessed by some god or something.

next thing you know a cleric of shar shows up my character hits the big 0 on hit points (dm came uber close to killing me...thank god for my rolling luck...woohoo saving throws) and a dimensional door (or so it seems) shows up which she rides into with our bard....our rouge drops to the ground mortlly wounded after fighting on our side and a pc and npc dissapear...most likely dead.

obviously this is all summed up but yea lots of interesting stuff
 

Well, just last session:

The party (missing 1 PC, player was absent for a couple of weeks) learned of a prophecy dealing with a "Well of Darkness in Despair" that was part of a ritual to summon a powerful being from pre-history. Through a bit of research they discover that the "Well" is a person (supposedly a play on words), not a location or object.

They discuss possibilities of who for a bit, until it dawns on one player that it might be the missing PC, who had recently had his potential lover die. "But his name is Tristen; that has nothing to do with a 'Well of Darkness'". It took another few minutes until his lastname was remembered - Blackwell.

I was actually quite impressed at the speed they were able to mobilize back to their homebase (where Tristen was) - they may not have teleport, but durn it if phantom steed can cover a lot of ground. Alas, they were too late, and the ritual was completed as the bard dimension doored into Tristen's room (this was DM fiat though - the player of Tristen is switching characters, and wanted me to work Tristen's death into the story).

--

From my Play-by-email campaign (linked in my sig), in the story Family Ties, the paladin learns that his younger sister has died and her twin is apparently suffering from the same illness. It is discovered that the first was being preyed upon by a vampire, and the newly risen vampire/former younger sister is preying upon her twin as a vampire. The paladin's speech while destroying the vampire formerly his sister was great.

--

In another campaign a few years ago, one of the players ended up having to leave the game, and his last session had the party battling quicklings. The player's ranger succumbed to their sleep effects early on, but was the only character the party never tried to wake. After ten rounds or so of noticing the party not trying to wake him (despite at least one party member standing only 5ft away), one of the invisibile quicklings coup-de-graced him. The party had him raised afterwards, but because the player was leaving I had the ranger decide to leave the area to better pursue his other goals.

Meanwhile, the party claimed an abandoned mansion/keep outside of their home town. They had needed to clear it of bad guys a few times (prime real estate) and finally decided to move in themselves. Off screen, the leader of the theives guild that had been plaguing them brainwashed the absent ranger that the party had deliberately left him to die with the quicklings (not far fetched as the ranger was Chaotic Neutral). The party wasn't impressed when their former ally, the tweaked out archer ranger, appears sniping at them, and then using dimension door to flee before being caught (and they really didn't like that he had purchased arrows of magical beast slaying for the two wizard familiars in the party). What baffles them more is that they cannot figure out where he's hiding and how he's spying on them.

After a few more sessions of this, one of the characters in need of research on another topic, decides to visit the underground library in their mansion. They hadn't used in it weeks, and inside found all sorts of campign gear and realized the sniping ranger was living underneath their very own mansion!
 


hong said:
Tell them about the harm spell. Go on. ;)

Me, I'd rather mention that 125-point critical you did to that hapless mook assassin two sessions ago. And the time you fooled the cryohydra into breathing on the people with cold resistance up. And the time you out-drank that demon.
Not as good as the paladin (level 4) who charged the grey render. Cleric casts darkness, grey render melees with paladin. Darkness ends, party sees paladin. Asks paladin player, "Are you okay?".

Paladin player says, "I'm feigning death", and continues to lie down. Grey render gets finished in big melee by rest of party. After the fight, cleric comes over to investigate paladin.

Cleric asks paladin, "Will a cure light be alright?"

Paladin player responds, "Do you have a raise dead handy?"
 

We had a really fun encounter once, we were investigating the disappearance of an adventuring group (who were investigating the disappearance of some villagers), the tracks led down to an dungeon. We explored the complex a little and found a room will lots of orcs in it, however upon careful examiniation we notice that 1 in 4 of the orcs has a bit of a squint. After quite a decent fight we finish them off and discover that all the squinty Orcs are in fact identical, and that the other Orcs are also copies. A bit later we have a fight with a Half green dragon Ogre, a paladin and a few other crappy creatures incuding our old friend my squinty. Our wizard casts dominate person on the paladin, who fails his saving throw and helps us kill off the rest of the encounter. After the fight, we question the paladin, one of the first questions we ask is "
who is your boss?"
to which the paladin answers "I'm sorry, I can't answer than.",
our next question is
"we have dominated you right?"
"Oh yes."
MU casts detect magic and confirms that the paladin is affected only by one spell, an enchantment
"So if you are dominated you have to do what we tell you."
"That's right" replies the paladin
"So who is your boss."
"I told you, I can't answer that question."
"Do you know who your boss is?"
"Yes."
"BUT YOU'RE DOMINATED!"
"Indeed I am."
"So is your boss evil?"
"I'm not playing 20 questions, sorry I can't tell you about my boss."
"BUT YOU'RE DOMINATED!"
"I know."
Suffice to say this goes on for quite some time, we confirm that the paladin is in fact dominated, but he won't tell us how he came to be working with evil creatures.

Anyhow it turns out that the main critter is in fact an over sized deep spawn, a creature that can "xerox" other creature, however nothing short of a wish or divine intervention can make it reveal information about its master. The deep spawn is all chuckling about how its going to enjoy copying us and restocking it dungeon, but a 1 round of combat with our brutal party its gloating turns to "hey, can't we talk about this?"
Naturally we killed the beasty. But it was one fun encounter.
 

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