Great Moments in YOUR game...

several humourous moments:

1 - One of the characters is playing a nobles' daughter who ran away from home with the heirloom artifact sword. The brother finally catches up to her and demands the sword back and after some discussion she gives up the sword in exchange for lot of money. After the session ended the GM couldn't restrain himself anymore and had to confess that she had just given the family heirloom to an agent of the families mortal enemies (he was under a disguise self spell). The look on the players face was beautiful


2 - Going through an evil temple: the cleric has just managed to talk us past some guards. This is the first encounter where we have not slaughtered everyone. Just as we are about to move on the low wisdom driud pipes up "And those bodies back there are nothing to do with us". the rest of the players just pick up dice and start to roll initiative automatically.


3 - I went on holiday for 2 weeks, so as my character was a very merchant like rogue the DM said the character would be off on a business deal for the duration. When I got back I found that my character had been tricked by a doppleganger and was tied to a chair in a basement being interogated. I figured out what was going on and was able to plant some false ideas in the dopplegangers head. The best bit was that I got to play the doppleganger pretending to be me and try to con the entire party out of all of their funds for a "sure deal" I had found. I even got half the party to agree before one of them finally picked up on the false information and realised it was not me. None of the players were aware of the situation as the GM had discussed it all by email with me before hand, so I just came in a started playing as normal...
 

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All of our last session was great no combat as such which is rather odd, I'll sum it all up.

On our last session we'd capterd 2 of the 10 assasins sent to kill us the rest are already dead. Now we seperated them so as to question them deciding that we wouldn't have much time before the wacth showed up I dug out a vial of acid, and let a bit drip onto one of the captives legs.(My imitate is -2)

"Talk or drink, up to you."

Well the wacth eneterd the inn as he screamed and one of our party went to delay them his first words where,

"We've had some trouble with footpads"

"No :):):):)"

Was the response from the wacth captin. well I'd recived a load of information from this captive I hastily hid my acid and then cast cure light wounds(I'm a Druid) just before the guard came in. Made a bluff roll saying that this was our only captive alive and succeaded they took the gratful prisoner off along with the dead.

Next day we got permission to enter the town mage's tower, so after determining that we didn't have the skills to bypass all the magical traps I just started opening doors and takeing what came. By the time we made it too the stairs I'd been teleported turned purple, stuck in stone, barbqued, compelled to report too the guard, I'm glad i burnt one door down. The fun didn't stop there I fell into a pit trap on the stairs landed in water cast breathe water instantly and wacthed with growing terror as 2 water elementals formed either side of me. My first action was too use my blinding enchantment on my sheild the nect couple of actions involved feeling like i was in a washing machine as the water elementels struggled to hit me. Eventually I was fished out by the rest of the party, i was on only 3 hp's by this time I have 51 normally and had dealt out 22 to the elementals not sure if it was too the same one or not. Well by the time we decided to call it a day I had been healed again and then had an exploding glyph go off in front of my face, resisted parisation survived multiple lightning hits.

At one point my chracter turned around to ask the cleric a question and saw the rest of the party standing as far down the corridor from him as possible. We worked out that I'd taken in total 94 points of damage that session and there was no real combat at all not bad for a magic user is it.
 

Alright, a couple from my evil aligned group:

1) My friend's psion has managed to, in little over a week of game time, sacrifice 3 babies and a black dragon, terrorize a tiny village, and trick the grandfather of one of his sacrifices into helping him take out an opposing cult. To top it all off, he has already announced OOC that he intends to slay the old man after they are done with the cult.

2) One of the evil group characters is a schitzophrenic Paladin/Rogue, and we have come up with rules to determine which side is in control. These rules involve level checks under certain conditions, one of which is being knocked out by subdual damage. Well, the rest of the party needed to talk to the Rogue personality, but the Paladin wouldn't relinquish control. Long story short, they ended up tying him to a tree and repetedly beating him up with the flat side of a greataxe for a good twenty minutes. :lol:

Sigh... evil is so much more fun than good.
 

Krieg said:
I've mentioned this one before but... <snip>

Krieg, could you elaborate on how you did that so masterfully? I'd love to see a story hour (or story minute if it was a short game) of how that all went down.
 

I'll post a humorous moment and a heroic one, both from the same game, different sessions.

A little explanation: half-elves in this campaign are pretty hated. Think of being a black man in the South in the 1880s and that's probably a pretty decent comparison.

Anyway, the party has just completed a nasty confrontation with a doppleganger and and elite-group of assassin elves in the middle of the night, in a ramshackle slum house in an imperial city. Assassins get desperate, fireball the house, wrecking most of the group. Our fighter was left in the hosue with -8 HP; we pulled him out before the whole place collapsed.

So my half-elven paladin, elven fighter, elven ranger are running through the slums of the city, covered in burn marks and soot, hauling a rather large, unconscious human around with us. Fireballs and collapsing houses typically cause a lot of noise, so it's natural that we run into several of the city guard.

DM (Guard): Did you have anything to do with the commotion and fire in the slums?
Paladin (me): Yes, but-
Guard: Come with us please. You need to be questioned
Me: We would, but our friend is seriously hurt.
Guard: Nevermind that, come with us.

Guards start getting antsy and raise their crossbows. Ranger meanwhile hides with his Ring of the Chameleon. Guards completely lose track of him.

Me: I'm sorry I can't do that.
Guard: Put him down, back away, or we will fire.
Me (OOC to the DM): **** it. I run.
**Stunned Silence**
DM rolls some dice: You now have five crossbow bolts in your back.

My overzealous paladin stumbles to the ground, unconscious, collapsing in a heap under our Fighter. Probably the silliest thing I have ever done. Made sense at the time...

Ok, heroics:

A few sessions later the same city is rocked by a horde of zombies and vampire thralls as the Tower of Wizardy goes up in flames. Our group rushes to the center of the fighting, which is around the tower. We fall in with a group of city guard, and find ourselves confronted by hordes of undead, captained by two wraiths and a rather nasty-looking cleric.

The party is cutting a swath through the swarms of undead, but it's not really getting us anywhere. City guard are dying and rising on the other side a few seconds later. Our dwarven cleric turned several thralls, causing them to explode, clearing a path towards the cleric and his wraith bodyguards. In another moment of zealous inspiration, my Paladin bolts through the hole, charging straight through to the cleric. Of course, the two wraiths get attacks of opportunity. Incorporeal attacks of opportunity. That drain Constitution.

Immediately my Con is drained from 15 to 8, but I get a solid hit in on the cleric. He retaliates with a Quickened Cause Light Wounds, and my poor half-elf is hurting pretty badly. Next round, I suspect I'm dead. However, a city guard, inspired by my strike, lunges in front of the attack from one of the wraiths, saving me but turning himself into another wraith in a few rounds. I pull out a Smite on the Cleric, nearly killing him. Desperate, his next turn he casts a Cause Serious Wounds. Not Quickened. The ensuing AoO relieves him of his head. Meanwhile, I turn to the wraiths, ready be turned into another thrall.

That's when a Searing Light from our Cleric of Pelor roasts one of them as the other one is turned by the Dwarven Cleric (with a very good roll!). The rest of the undead are pretty lost without their commander. We make quick work of them, and march our way up the tower to try and staunch the ensuing carnage.

Two very fun sessions.
 
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A long time ago when we were all very new to play and resurrections were cheap and plentiful we had three relatively low-level characters in the wilderness, I think we were on an island. I can't remember what the encounter was but the half-elf was killed.

As I had become rather jaded at the easy and cheap resurrection of characters and this was but one of many low-level characters of little consequence my character suggested to the other survivor that we give our fallen comrade a decent burial. My comrade agreed.

So we dug the hole, laid our dead comrade in it and filled it in. Having firmed up the earth and improvised a grave marker we said a few words of farewell to our late companion.

Which is when the player of the dead half-elf, who had been silent throughout all of this suddenly pipes up, "What about my ring of regeneration?"

Still calculated to crack me up...
 

Djeta Thernadier said:
So...
What has been the most brilliant and/or amusing moment in your game in recent memory?
;)
I was playing a cleric in FP armor in a group with a funny dawrf, gimpy monk, badass rogue, and a diplomatic archer. We were in RttToEE and the archer, through some mean RPing got hold of a map of the area. He saw that a bit ahead of us was a T on the map (DM photocopied the map and gave it to us without erasing traps and secret passages).

He told us to be careful for there is a TOILET ahead and the stench would probably nauseate us. trying to avoud the toilet, we fell into the TRAP- a pit.

Some witch on the other side saw us and started lobbing spells into the pit. The rogue and archer got out, but the Dwar in FP, cleric in FP, and gimpy monk had trouble climbing out of the pit. We never climbed past 10 ft- and kep falling down.

That was utterly annoying and very amusing...
 

So this is from our current D20Modern campaign, actually just last session. It happened just two hours in to the game and I just couldn't come up with a finale that topped it.

The PCs (a rather ragtag group including a private investigator, a military grunt, and an FBI agent) are fleeing from an old house where there was evidence of a haunting during a rave party. They're in a "borrowed" Hemi 'Cuda going 60 on snowy rural roads and bam, one of the Men in Black SUVs sights them.

We go for a few rounds with people trying this and that, the SUV firing at them, and finally the player who's driving tosses me a Plot Point (kind of like Buffy's Drama Points, lets them narrate a successful action) and says "Hell with this. Next turnoff I hit the parking brake and skid into the turn as fast as I can."

I flounder a second then figure it's a good time to turn over some author power to the players. So I say, "Okay, what does the road ahead look like?"

"....Huh?"

"Describe the road. I'm letting you pick a tactical advantage."

The player grins and describes the road as tight and winding with high shoulders. Everyone starts rubbing their hands together trying to capitalize on this.

That very next round one player sights down and crits the passenger, and another has an out-of-body experience (long story) and flies *into* the SUV and grabs the steering wheel as they hit a curve.

Bam! The pursuers fly off-road and flip over.

It's not that big a scene, but what made it a favorite for me was the grins on the players faces as they came up with a plan (without even talking about it) and took out a creditable threat in a single round.
 

Some more highlights from our D20 Modern Game

*Chris's phone rings*
Chris: Hello?
Caller: Hello, Chris Duncan?
Chris: Yes. Is this important? I'm kind of busy.
Caller: This is Jesus.
Chris: That's a yes, then.

PC: I use detect shadow on the black cable.
GM: You see the most shadow you've ever seen.
PC: You mean, the most I've ever seen in one object. Not as big as that big horde of things we saw-
GM: No. The most you've ever seen. Period.
PC: The most I've ever seen at one time?
GM: No. Imagine all the shadow you've ever sensed, then add it all up. This thing doubles that.
PC: All the shadow I've ever sensed TODAY you mean.
GM: No.
PC: Oh. Crap.
 
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Just this week, our party was investigating a string of creimes in a small town. My character (the wizard) and one of our clerics goes to talk to the dwarven stonemason in town. We're picked because both out characters have backgrounds in crafts and manual labor (I'm a carpenter, he's a blacksmith). In addition, the cleric worships the patrton diety of the dwarves, and his background is basically that he was raised by the church as an orphan, and his entire life has been spent around clergy and dwarves.

So we head to the mason's house, and I mention to him that since my character speaks Dwarven, we won't have to worry about translation. See, I assume that his character will take the lead in the conversation due to his background.

This is when the cleric's player looks at his character sheet and announces that he doesn't speak Dwarven. Abyssal? Yes. Terran? Yes. Celestial? Yes. Dwarven? No. A cleric of the creator of the dwarves. A man whose entire life has been spent in the company of dwarves. Not a word of their native language.

My character ended up handling the interview (not that we had to speak Dwarven, but that particular night the cleric's player was suffering from a severe case of wanderbrain, and so really didn't have the focus for it anyway).

After we left, we went to talk to the (human) blacksmith. My comment to him on the way there; "Now, you do speak Common, right?" :)

(The cleric's player will be spending skill points to learn Dwarven at his next level.)

*******************

Ravenloft game, several years ago (2E):

I way playing an elven wizard. Now, in Ravenloft most humans are fairly prejudiced against non-humans. So our party goes into this inn at the start of an adventure. The innkeeper looks at our party, fixes his gaze on me, and says "We don't serve your kind here."

My response? "That's okay, I don't eat my kind."
 

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