But then there'd 2 styles with flat damage.
It's clear the priorities in order were
- Simplicity
- Uniqueness
- Balance
So you think sneak attack, multiattack, and scaling cantips are inelegant?But this it stupid way to be "unique". In the end, all it does is increase the damage, just like duelling. Having the same thing to work randomly differently for no sensible reason is just inelegant design.
Want me to explain the chart?But this it stupid way to be "unique". In the end, all it does is increase the damage, just like duelling. Having the same thing to work randomly differently for no sensible reason is just inelegant design.
Sneak attack and cantrip scaling both add more dice, as they represent one attack that hits hard. Multiattack grants more attacks, as that's what it represents: attacking several times.So you think sneak attack, multiattack, and scaling cantips are inelegant?
After all, they just increase damage.
I don't think English is his first language. Maybe not a glass house in this case."Did everyone at WotC failed elementary school math classes?"
Did you fail elementary school English classes?
If you're going to insult people, maybe check you're not standing in a glass house first, eh?
"Add 3 to damage" is even simpler.Simplicity isn't the best reason to design something but "1s and 2s are 3s" is simple.
You know what? That's fair. @Horwath I apologize.I don't think English is his first language. Maybe not a glass house in this case.
That's math"Add 3 to damage" is even simpler.
Look, I enjoy the math analysis. You've historically had some interesting thoughts. But you could really do it without the insults.Now, we all know that GWF style was THE weakest in 2014, but not they made it even worse.
That really takes effort.
We know that they didn't test anything really, we have the awful:
Conjure elemental cheese factory going on,![]()
D&D (2024) - Conjure Minor Elementals
I don't get how you can be working on this 5.5 edition for 2 years and create a spell this OP. If you gave one person the job to handle spells, is it crazy to think you could tweak every spell in the game and have time to spare? You could consult on every spell with each head of creation of X...www.enworld.org
before GWF did +1,33 damage boost on greatsword(7->8,333) and +0,833 on greataxe(6,5->7,333).
But now with the mechanics of treating damage rolls of 1&2 as 3, it will give:
Greatsword: +1 damage, 7->8
Greataxe: +0,25 damage. 6,5->6,75
I really do not see those 1st level fighters lining up to take this fighting style...
can we get a ripoff from Dueling style and just add +3 damage with all melee 2Handed weapon attacks? Maybe +4 for Heavy 2Handed melee attacks?
Edit:
I have found one case where this FS is better than 2014, I'm sure they didn't mean to take that into account but I will take anything I can get from it:
2014 damage: 6 + 3(bonus attack)
2024 damage: 6,5 + 3,25(bonus attack)
Enjoy the buff!
Technically, it also buffs Bonus attack from PAM, heheh.