D&D (2024) Greatweapon fighting style? Is this another joke? Did everyone at WotC failed elementary school math classes?


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But then there'd 2 styles with flat damage.

It's clear the priorities in order were

  1. Simplicity
  2. Uniqueness
  3. Balance

But this it stupid way to be "unique". In the end, all it does is increase the damage, just like duelling. Having the same thing to work randomly differently for no sensible reason is just inelegant design.
 

But this it stupid way to be "unique". In the end, all it does is increase the damage, just like duelling. Having the same thing to work randomly differently for no sensible reason is just inelegant design.
So you think sneak attack, multiattack, and scaling cantips are inelegant?

After all, they just increase damage.
 

But this it stupid way to be "unique". In the end, all it does is increase the damage, just like duelling. Having the same thing to work randomly differently for no sensible reason is just inelegant design.
Want me to explain the chart?

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1. Simplicity​


The number 1 importance was that we get it with our brain on sleep mode.

Simplicity isn't the best reason to design something but "1s and 2s are 3s" is simple.

Blame 30 years of D&D demanding fighter players be assumed to be dumb as rocks.
 

So you think sneak attack, multiattack, and scaling cantips are inelegant?

After all, they just increase damage.
Sneak attack and cantrip scaling both add more dice, as they represent one attack that hits hard. Multiattack grants more attacks, as that's what it represents: attacking several times.

Having one fighting style add damage via flat bonus and one via dice manipulation is not clever, it is inelegant. They're similar things, so they should use similar mechanics, and the different mechanic doesn't actually add anything interesting, beyond ending up sub par and being wildly worse on some weapons. It is bad design in many ways.
 





Now, we all know that GWF style was THE weakest in 2014, but not they made it even worse.
That really takes effort.

We know that they didn't test anything really, we have the awful:
Conjure elemental cheese factory going on,

before GWF did +1,33 damage boost on greatsword(7->8,333) and +0,833 on greataxe(6,5->7,333).

But now with the mechanics of treating damage rolls of 1&2 as 3, it will give:
Greatsword: +1 damage, 7->8
Greataxe: +0,25 damage. 6,5->6,75


I really do not see those 1st level fighters lining up to take this fighting style...

can we get a ripoff from Dueling style and just add +3 damage with all melee 2Handed weapon attacks? Maybe +4 for Heavy 2Handed melee attacks?

Edit:
I have found one case where this FS is better than 2014, I'm sure they didn't mean to take that into account but I will take anything I can get from it:

2014 damage: 6 + 3(bonus attack)
2024 damage: 6,5 + 3,25(bonus attack)
Enjoy the buff!
Technically, it also buffs Bonus attack from PAM, heheh.
Look, I enjoy the math analysis. You've historically had some interesting thoughts. But you could really do it without the insults.

"Now, we all know that GWF style was THE weakest in 2014, but not they made it even worse.
That really takes effort."

Unnecessary. What you mean is you disagree. Let's talk about why you disagree and leave the trash at the curb.

Now let's break it down!
 

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