WayneLigon
Adventurer
The 'red box' idea has me a little worried. How fast do characters advance, and how easily can they be killed? Those have a huge impact on how long that basic set remains useful.
The 'red box' idea has me a little worried. How fast do characters advance, and how easily can they be killed? Those have a huge impact on how long that basic set remains useful.
I've heard mention of "stunts." How do those work (in very vague terms)? How simple is the system?
And what's the overal feel of the game? How dark, how gritty, how high fantasy? What pieces of fantasy literature (if any) would you compare it to, in terms of overall mood?
People always want 18's, to suggest otherwise is disingenuous. I am sure there are exceptions, but the vast majority of people are narcissistic to some degree, the only thing to determine is the degree.
Plus unlike others around here, as the DM I am here to kill your PC, as fairly as I can. IF you think a DM is not, then why play a game where you know your PC cannot be killed? Every single person I play with wants to know I will kill their PC, so I have promised them I will, and I have.
Are you suggesting players can't handle having their PC's killed? Mine handle it just fine, and most have handled it just fine for 2 to 3+ years.
Heck, I even kill my own kids PC's. It seems to teach them there are consequences to stupid behavior.
The 'red box' idea has me a little worried. How fast do characters advance, and how easily can they be killed? Those have a huge impact on how long that basic set remains useful.
Dragon Age thrives on difficult moral choices. There are seldom any simple answers that don't involve consequences, and your decisions should be meaningful. Some times the nice people are ineffective rulers, and some times bad people have the country's best interests at heart.And what's the overal feel of the game? How dark, how gritty, how high fantasy? What pieces of fantasy literature (if any) would you compare it to, in terms of overall mood?
Dragon Age thrives on difficult moral choices. There are seldom any simple answers that don't involve consequences, and your decisions should be meaningful. Some times the nice people are ineffective rulers, and some times bad people have the country's best interests at heart.
If you write an adventure where you can kill the bad guy and expect to solve all your problems, you're probably not playing to the setting.
The first box set covers levels 1-5. I believe someone on the Green Ronin boards figured out that if a group were to play once a week it would be about 6 months before they were to reach 5th level. Roughly the time of the release of the next box set. This is of course using the recommended xp alotments per session.
As long as the next release does not invalidate the information in the first set it will remain useful. The D&D red box only covered levels 1-3 and dying was frequent and very easy. If the expert set had come out and included everything that was in the basic plus more it would have been a bit irrritating. That red box contained all the basic playing rules and remained useful at higher levels too.
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then I'd consider it a very poor investment particularly since as far as I know the release date for the next set is unknown.
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