Green Ronin's Dragon Age

Dragon Age thrives on difficult moral choices. There are seldom any simple answers that don't involve consequences, and your decisions should be meaningful. Some times the nice people are ineffective rulers, and some times bad people have the country's best interests at heart.

If you write an adventure where you can kill the bad guy and expect to solve all your problems, you're probably not playing to the setting.

Fwiw, the mechanics themselves are generic enough to assign to any setting you wanted. I suspect that's an advantage for longevity of the game, but if you're looking for moral choices or dark fantasy or whatever backed up by the rules themselves, rather than the setting or prose, you may be disappointed.
 

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Dragon Age: Origins is an award-winning computer role-playing game developed by BioWare's Edmonton studio and described by them as an "epic tale of violence.

And not actually what we're discussing, which is the tabletop RPG designed by Green Ronin set in that world.
 

People always want 18's, to suggest otherwise is disingenuous. I am sure there are exceptions, but the vast majority of people are narcissistic to some degree, the only thing to determine is the degree.

Plus unlike others around here, as the DM I am here to kill your PC, as fairly as I can. IF you think a DM is not, then why play a game where you know your PC cannot be killed? Every single person I play with wants to know I will kill their PC, so I have promised them I will, and I have.

Are you suggesting players can't handle having their PC's killed? Mine handle it just fine, and most have handled it just fine for 2 to 3+ years.

Heck, I even kill my own kids PC's. It seems to teach them there are consequences to stupid behavior.

I think it is a suggestion that it is needlessly antagonistic to paint all people opposed to your viewpoint as narcissists prone to stupid behavior. And I agree - I think your opinions on people's desires for their character, and the need to 'punish' their behavior in the game world, represents a terrible viewpoint completely divorced from how many people play the game, and is an insulting and hostile picture to try to broadly paint upon everyone who disagrees with you in this thread.
 

Chill, guys. Enough.

Fwiw, the mechanics themselves are generic enough to assign to any setting you wanted. I suspect that's an advantage for longevity of the game, but if you're looking for moral choices or dark fantasy or whatever backed up by the rules themselves, rather than the setting or prose, you may be disappointed.
Well spoken. The moral factor is adventure-based and not mechanics-based. I should have made that clearer.
 


It sounds like all they took from Bioware is the fluff from the PC.Was there really a need for a new system?You could use almost any system and play a Dragon Age campaign.BTW if you have the video game put the elf in your party and let him talk with all your allies,then put the dwarf in your party and do the same.Make a male mainhero and play the game then make a female and do the same.With the guy you can have sex with 2 of the females and the the elf if you so choose(and if you choose all of them youll spend the rest of the game going"baby your the only one I really care about"but youll get an achievement on the 360).Next make a dwarf male noble, in his origin you have the option have a threeway with a couple of commoner dwarf lasses.Its a great game but it does get a little raunchy sometimes.Sorry for threadjacking.
 



Not DA/Bioware/EA. Looks like the spambot just grabs some random text relevant to the conversation, posts that, and then puts a spammy link in the signature line.
 


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