keterys
First Post
Dragon Age thrives on difficult moral choices. There are seldom any simple answers that don't involve consequences, and your decisions should be meaningful. Some times the nice people are ineffective rulers, and some times bad people have the country's best interests at heart.
If you write an adventure where you can kill the bad guy and expect to solve all your problems, you're probably not playing to the setting.
Fwiw, the mechanics themselves are generic enough to assign to any setting you wanted. I suspect that's an advantage for longevity of the game, but if you're looking for moral choices or dark fantasy or whatever backed up by the rules themselves, rather than the setting or prose, you may be disappointed.