Yeah I guess Matt was just leaning into that CR tropeI have not seen that one yet, I am a little late to the party. However, it is nice to know that CR still have trouble with doors long after Vox Machina.![]()
I think the problem is Matt, too many of his shopkeepers are very charming/quirky and the players just love interacting with themI’m with you on this, but I think what drives that reaction is that this particular kind of downtime activity tends to be very low-stakes. For many players, talking in-character with quirky NPCs might be mildly amusing for a few minutes, but quickly gets boring because there’s no challenge or dramatic conflict.
Depends on the table and the rules.I don’t understand this, is that not how most tables run? The rules cannot be engaged most of the time? Or are other groups rolling dice for every declared action?
We're defining "interact with the environment" and "creative solutions" differently, then.This surprises me as I feel it is the complete opposite. The CR players really interact with the environment from what I’ve seen and are constantly coming up with creative solutions. It would be pretty dull otherwise.
I also stand in awe of his ability to remember the voice months later.I think the problem is Matt, too many of his shopkeepers are very charming/quirky and the players just love interacting with them![]()
I mean, I don’t blame them! I quite enjoy just talking in character with other characters, both PC and NPC. But I can see why many folks find it boring. As a DM I try not to linger too long on social interactions that have no conflict, but I don’t always succeedI think the problem is Matt, too many of his shopkeepers are very charming/quirky and the players just love interacting with them![]()
For Critical Role content, go to Twitch. Then, search for Critical Role. The video is right there.Link? Twitcv is a big place
You are looking at the comment the wrong way. All of your criticism is staring you back in the mirror over bringing it up originally without bothering to copy & paste the link at the time.For Critical Role content, go to Twitch. Then, search for Critical Role. The video is right there.
Generally speaking: People are under no obligation to go out to the location and find the link and copy it for you. If they did not do so, you can decide to go find it, or decide to live without. I'm surprised you'd think you'd spend time watching a lengthy video if you're not going to even try to find it.
There are also threads on these boards talking about the same interview with links.
I beg to differ. It is perfectly all right to tell people, "Hey, there is something out there for you to go find if you want to see it. Here is the rough location." It is quite a different thing for someone else to expect you to come back, grab the link, and then paste it here.You are looking at the comment the wrong way. All of your criticism is staring you back in the mirror over bringing it up originally without bothering to copy & paste the link at the time.
No matter how good a plan is, it can still fall victim to bad luck.Matt invariably calls for a roll.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.