Paul Farquhar
Legend
The time factor is the thing that keeps me as perpetual DM. The rest of my group have full time jobs, several have young families too. I’m semi-retired, I’m the only one with the time to be DM.As far as the DMG Greyhawk section goes, wouldn’t it make the most sense to do the high level, top down stuff for the new dm, then present a methodology for building bottom up?
I mean, sure, top down can work great, but telling prospective DM’s that they need to do 20-40 hours of homework before they even start writing an adventure seems like a really bad idea.
Heck, telling them they need to do two or three hours of homework before play starts is a very steep barrier to play.
There’s a very good reason why Adventure Path modules are popular.
We want the DMG to get people excited to be DMs. Don’t we?
And illustrates why market to kids too. People who are stil at school are the other demographic who have the time.