D&D General Greyhawk fans - How to fit older modules with Age of Worms

Ah, Shackled City must be the one I am thinking of. Too bad, Age of Worms and Savage Tides in hardbound would have been really nice.

Maybe they'll consider it some time down the road for 5E, or even do the old 3E version for nostalgia's sake.

I've been trying to put together a PDF of the entire Age of Worms AP plus the Wormfood articles from Dragon to make a hardcover via Lulu. But wrestling with the Lulu design wizards has been frustrating me to no end. If anyone has more experience with this I would appreciate it!

Also I would love to do one for Savage Tide, but I don't have high quality PDF's of those issues to stitch together. Again, if you're able to share or trade, ping me :)
 

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which piece are you referring to, re: return of the eight?
Tenser - Return of the Eight

Tenser01.jpg

Tenser - Age of Worms

Tenser02.jpg



His appearance is the same - down to the same tunic.
 

Tenser - Return of the Eight

Tenser01.jpg

Tenser - Age of Worms

Tenser02.jpg



His appearance is the same - down to the same tunic.
I had looked up a bunch of pics after I realized that he's Tenser if you're running Greyhawk. His setting-neutral archmage identity Manzorian, then "if your game is set in Greyhawk, he's Tenser." Pretty cool stuff.
 

Crazy that three DMs were all considering running this at the same time! @Distracted DM @MGibster @earthsea_wizard did you start and how are the campaigns going?

I finished the campaign last year after about two years DMing it start to finish. Thoroughly enjoyed it. Converted to FR though, as I know little of Greyhawk.
 

Oh yeah, we're in The Spire of Long Shadows now- probably playing on average 2 4-hr sessions/week. There were a couple medium-length sidequests in-between some parts, largely due to the players wanting specific items and the answer to that being "go quest for it."

I can see why the campaign is overall well-regarded, it's a good'un.

Mine's played in my own setting, Advaen, but after a moment of thought I decided that the Archmage Manzorian is in fact Tenser. He came to Advaen hunting an old nemesis; he's vaguely familiar with Kyuss and Nerull as a result of them all being from Greyhawk. Players don't know all that, so I spoilered it in case they stalk my posts :'D
 

Crazy that three DMs were all considering running this at the same time! @Distracted DM @MGibster @earthsea_wizard did you start and how are the campaigns going?
We started late January or early February. I've added my own adventures plus a few classic modules including The Secret of Bone Hill and White Plume Mountain, and at this point we're close to the 50% mark on Age of Worms. We'll probably wrap up late September or early October.
 

I'm running a multi-game campaign:
What does “Game” mean here?

(1) Parts of a campaign - same players, same characters, same continuing story.

(2) Multiple campaigns by the same group? Same players, different characters, knit together overarching campaign world.

(3) Something else?
 

For what it’s worth (not much), I built more into the background of Cauldron and Sasserine about their history as “secret colonies” of the Hold of Sea Princes (to explain why they aren’t on most maps), with more colonial Caribbean features. The economy and society are built on slavery growing primarily sugarcane.

So slavery wasn’t a hidden secret under the city, but in the open once you climb down from Cauldron. (I also had free farmers growing coffee on the mountainside.) The group who attack the inn between Cauldron and Sasserine I had be Maroons - escaped slaves living beyond the reach of the law - raising money for their rebel campaign to overthrow Cauldron. The PC’s were mostly from outside and became associates with the Maroons - one PC was reincarnated by their leader and the PC’s traded with them, compared notes, and gave them spare weapons. Didn’t finish the campaign for real life reasons, but it would have been interesting to see where it went - I plan themes and setting, not what will happen.

I’m thinking of adapting the sea trip from Savage Tide (Wake of the Sea Wyvern) to combine with some concepts from “Ghosts of Saltmarsh” and some Dungeon scenarios to have a theme about New World exploration and colonization, including some lost Great Kingdom colonies.

The real world truth that Scandinavians colonized Greenland but forgot a place they once traded with and had church records for existed is fascinating to me. So a D&D version of “forgotten colony” is something I want to delve into. Roanoke only much more so.
 

I interspersed some Living Greyhawk modules and some of the Rod of Seven parts (but the still don't have part 6). They are just about to assist in the second siege of Gorna so I think we will power through the last 6 modules dealing with the giants before going back to AoW. Maybe it's the defeat of the Storm King that reveals the hidden giant shrine in the Rift.
 

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