Greyhawk Game Starting


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Scotley said:
Karl,

I am working on my character, given that we have Ranger and Barbarian with an Archer and a Cleric on the way I shall play a Human Rogue/Wizard 2/4. He will have pretty weak hp points (28), so I was hoping that Elven Leafweave type armor from the arms and equipment guide would be available. It adds +750 to the cost of light armor, but adjusts the Max Dex. Bonus Adjustment by +1, the Armor check penalty adj. by +2 and most importantly the Arcane Spell Failure by -5%. Thus, he could have padded armor at no spell failure or leather at on a 5% failure chance or even stud. leather at only a 10% spell failure. Anyway, I'll post the rest of the character soon with equipment to follow when you rule on this.

Scotley

Sure sounds fine to me. I don't have that book, but I can borrow a friends and make sure but it sounds reasonable
 


Someone said:
Name: Norbac Odrog
Race: Half-orc
Class/level: Cleric 6

Looks good to me with the first once over.

Kewl now the group is coming together... hope to see some more soon. If you four want to post your characters over in the Rogues Gallery please do. Any questions post them over here. If I have any more questions I will post them over here. Sound good?
 

Defrel...stats...

just the stats right now...

Defrel, Half-Elf Male Ranger 6; CR 6l Experience: 15000
Str14 (+2), Dex16 (+3), Con12 (+1), Int14 (+2), Wis14 (+2), Cha11 (+0)
Fort +6 , Ref +8, Will +4
BAB 6/1; melee 8/3, ranged 9
AC 18 (10+3 dex+ 4 armor, +1 Buckler); hp 39 (1d8+1+5x6); Speed 30;
SA: Low-Light Vision, Elven Blood, Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects, 1st Favored Enemy (Humans), Track, Wild Empathy, Combat Style (Archery), Edurance, Animal Companion, 2nd Favored Enemy (Slavers), Improved Combat Style (Archery)
Load: Light (58/59-116/117-175 lb)

Home Region: Red Oak
Patron Diety:
Alignment: Lawful Neutral

Skills and Feats: Climb +3 (5), Craft (Bows/Arrows) +4 (6), Handle Animal +4 (4), Heal +3 (5), Hide +6 (9), Jump +4 (6), Knowledge (geography) +3 (5), Knowledge (nature) +6 (8), Listen +6 (9), Move Silently +9 (12), Ride +2 (5), Search +6 (9), Spot +6 (9), Survival +4 (6), Swim +2 (4), Use Rope +4 (7); Track (Ranger), Rapid Shot (Ranger), Edurance (Ranger), Manyshot (Ranger), Point Blank Shot (1st Level), Far Shot (4th Level)

Spells (3/-/-/-): 1; Entangle, Pass without Trace, Endure Elements

Languages: Common, Gnome, Dwarven, Undercommon, Elven

Equipment: Dark Air (Mighty (+2) Darkwood Compsite Shortbow of Distance), Sword of Frost (Shortsword of Frost, Sheathed on back), MW Dagger (Right Hip), MW Punching Dagger (Sheathed on Small of Back), Holly and Mistletoe Necklace (Holy Symbol), Mithral Shirt of Fortification (Light), Mithral Buckler, Efficient Quiver (40 MW Arrows, 20 MW Alchemical Silver Arrows; 10x Javelins (8x Places Open); 2x Shortspears, 1x Quaterstaff (3x Places Open)), Signet Ring, Spell Pouch (Left Hip), Belt Pouch (Left Hip; Sewing Needle (x2), Fishhook (2x), Chalk (2x)), Belt Pouch (Right Hip; Whetstone, Signal Whistle, Flint & Steel)

Light Warhorse "Gondi" (Military Saddle, Bit and Bridle, Saddlebags),
- Right Saddle Bag
- - MW Handaxe
- - Sling & Stone Pouch (10x Sling Stones)
- - Scroll Case (Paper, 4x Sheets)/Charcol Pen
- - Potions (4x Cure Light Wounds)
- - Rope (sik, 50ft)/ Pitions (4x)
- Left Saddle Bag
- - Healer's Kit
- - Flask (Acid, 2x)
- - Flask (Holy Water, 1x)
- - Stick Case (Leather Bond Pouch, Contains; Sundrods (12x), Tinderwig (12x)
- - Candles (4x)
-Bedroll (Behide Saddle)
- Waterskin (Full (water) x2)

Animal Compaion; Moss Tooth (Brown Wolf)
Medium Animal; HP 13; Initiative +2; Speed 50ft; AC 14 (tch 12, ff 12); Base Attack/Grapple +1/+2; Bite +3 melee (1d6+1), Bite +3 melee (1d6+1), Space/Reach 5 ft./5 ft; Trip; Low-Light Vision, Scent; Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1; Track, Weapon Focus (bite)


Wealth: 970gp, 204 sp, 112cp
 


Karl, I'd like to quote referendum 22 ammendment 12 section c, whereby it states thus: blah blah blah, more rules lawyer jargon.
About weapon specializations for non fighters. In the introduction to the "Feats" section it says:

FIGHTER BONUS FEATS
Any feat designated as a fighter feat can be selected as a fighter’s bonus feat. This designation does not restrict characters of other classes from selecting these feats, assuming that they meet any prerequisites.


The only advantage a fighter has when it comes to weapon specialization is that he will get it at 4th level, all other classes will get at at 6th - that's when they get their new feat.

This is the last I have to say about this. If you still think that I misunderstood the rules, then I'll play the ranger without weapon specialization. It's your call.

As for the bow, it's just a regular composite longbow that caters for 16 strength - no mw item here.

One more, question: Where do we post our PC's? Is there a link?
 
Last edited:


wysiwyg said:
FIGHTER BONUS FEATS
Any feat designated as a fighter feat can be selected as a fighter’s bonus feat. This designation does not restrict characters of other classes from selecting these feats, assuming that they meet any prerequisites.

If you allow me to intervene, the key part is the "assuming they meet any prerequisite" part. That means that anyone can select, say, Power attack, if he has Str 13+, despite being a fighter bonus feat, because having Str 13+ is the only requisite. However, weapon specialization, greater weapon focus and greater WE has requisites of minimum fighter level, and only characters with at least those levels of fighter can select those.
 

Tentative character, so far...


Philo Jurament
Male Human
Paladin 6


Medium Humanoid
HD 6d10+6; hp 56;
Init +1;
Spd 20 ft/x4;

AC 20 (+8 armor, +1 shield, +1 dex),
touch 11,
flat-footed 19;
Base Atk/Grapple +6/+9;
Full Atk +10/+5 Two-handed (2d6+5;19-20/x2, +1 Greatsword),
+7/+2 Thrown (1d4+3;19-20/x2, Dagger(Thrown));
AL LG;
SV Fort +8, Ref +5, Will +6;
Str 17(+3), Dex 12(+1), Con 12(+1), Int 10(+0), Wis 14(+2), Cha 14(+2);
Skills: Concentration +4, Diplomacy +12, Heal +4, Knowledge (nobilty) +1, Knowledge (religion) +5, Sense Motive +10.
Feats: Weapon Focus (Greatsword), Power Attack, Cleave, Power Smite

Possesions: +1 Greatsword, +1 Mithral Half-plate, dagger, holy symbol of Heironeous, standard equipment pack
 

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