TwoSix
Bad DM
Yea, they've never quite nailed it to my satisfaction. It went from bigger than Asia in the original book to only being about Europe size; I tend to picture it as somewhere in-between.They also downscaled for later editions.
Yea, they've never quite nailed it to my satisfaction. It went from bigger than Asia in the original book to only being about Europe size; I tend to picture it as somewhere in-between.They also downscaled for later editions.
Sure, and I certainly noticed that Eberron numbers made no sense. I just think that no numbers is better than misleading numbers.Yea, they don't really matter in play, exactly. But I'm a math guy, and numbers draw images and concepts for me just like words do. Contradictory numbers hinder my ability to imagine the world and create the fiction for play.
I would agree with that. If they never mentioned population numbers, it would be easy for me to make it up to my own satisfaction.Sure, and I certainly noticed that Eberron numbers made no sense. I just think that no numbers is better than misleading numbers.
Unfortunately, I think it is no longer on print. I tried to get it for my son and the cost was prohibitive.The premise for the plot in the FR wiki seems appealing. A pair of tieflings and a dragonborn and some fiendish pacts thrown in the mix, what could go wrong?!
Some light December reading and there are 5 sequels![]()
That's pretty awesome! I love that idea.Both are good stories. In my homebrew all dragonborn come from an underground community accidentally destroyed by a magical catastrophe (side effect of a past heroes actions), and now they have founded a new community in the surface as refugees.
Excluding can be fine--done in moderation or with a clear, specific artistic vision.Just saw your edit.
I liked the idea in some of the AP's I purchased where WotC offered locations/ideas for setting the AP on different D&D worlds, so I'm a fan of offering but funny enough I'm also a fan of excluding as it gives that setting a cute quirk.
It likely because I'm a forever DM, that if I get the chance to play (and the DM is committed), I can play anything, whatever the restrictions, and have fun. I also play with mates so my outlooked is maybe biased.
To put this in perspective, here in the United States we have a population density of 98 people per square freedom unit. In Canada the population density is 11 people per square freedom unit (I assume it's lower because of Yeti attacks). There's a lot of empty space in both the United States and Canada and apparently even more in Flanaess.Well, the math shows that there are 4.89 humans or demi-humans per square mile.
People like what they like, right?
That's really low, unless you're talking about the Dark Ages. The population of England in 1086, at the time of the Domesday Book, was 1.5 million. England is almost exactly 50,000 square miles, so that's 30 people per square mile at that point. By 1300 (after 200 years of a good, warm, stable climate that allowed populations to boom), the population had grown to 4 to 5 million, which amounts to 80 to 100 people per square mile, before the Little Ice Age and the Black Death dropped the population significantly (but not anywhere near the 1086 level). France is similar, with about 50 people per square mile in 1100, and 100 by 1300.Typical European middle ages would be 20 people square mile. If you only take Britain though it gets down to 5 or 6 per square mile.