doghead
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genshou said:That's going to get really horrible when you have a Base Attack of 20 vs. a Base Defense of 20. 23d6 vs. 23d6, both players take the highest 3 dice. You've just dragged Randomness by a rope through town, dragged it through the mud, shot both its legs off at the kneecaps, stapled each of its fingers to concrete, and fired a railgun vertically through its body.
Yeah! I always wanted to do that.

BAB is unlikely to get to 20 with the house rules I have although that doesn't change the validity of your point.
I was thinking of dumping iterative attacks, and allowing characters to split dice pool for multiple attacks. So said character with BAB 20 could chose to allocate +4 dice to initial attack (sacrifice 2 dice to get Reach), use 6 dice for their second attack (sacrifice 1 to switch target), keep 7 dice available for AoO.
I have been looking though DanMC and RangerWickets alternative compat systems that allow character to adapt the way they use their weapons to gain qualities like tripping, settable, reach etc. Anyways, this probably should be in a whole new thread.
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