DanMcS said:
Not sure I followed that one. It's a single talent that can be taken more than once?
Well, first of all, I should have separated that sentence from the prior sentence about advanced talents. The two concepts are not related.
Now, in regards to stackable talents, instead of having three talents:
Melee Smash +1
Melee Smash +2
Melee Smash +3
...you have a single talent, called Melee Smash, that is "stackable." Take it once for +1. Twice for +2. Again for +3. (Again for +4? Why not? Hell, if a player wanted to go to 20th level with Melee Smash +10, I'd gladly let him.)
But the point of collapsing such trees was simply to avoid having to reprint Melee Smash three times in the book and pretend it's three different talents in a "tree." It's not. It's a single stackable talent.
In the Talent chart there are little arrow icons to denote heirarchical talents (ie, what's the prereq) and there is a little "plus" icon that follows all of the stackable talents.
There aren't that many stackable talents. If you think about it you can figure out what they are: Melee Smash, Improved Effort, Damage Reduction, Sneak Attack, Trap Sense... A few others.
Tellerve said:
How about GT working into something like Blood and Fists which I just purchased? Would the advanced classes be a bit too beefy for classes that at 20th level only have a +9 to saves?
Grim Tales has no prestige classes and no advanced classes. (A few of the class abilities from d20M advanced classes became talent trees, actually-- such as Living Weapon.)
Now, I must admit I have not seen any of Vigilance's stuff (heresy, I know) but there is nothing in GT to prevent you from mixing and matching pretty much any d20 material you want to use. If your player wanted to multiclass into Ranger, you could just let him do it-- the only loss would be the flexibility of the feats, talents, and skills of the core GT classes.
Unless the skills, feats, talents, or classes you want to integrate grind up against some of the more major reconstructions of GT, you'll be fine. I can't think of very many things that would conflict with the major exception of spellcasting; and some feats or class abilities that went from "X times per day" to "Spend an action point..." (But even those are easily integrated.)
Wulf