GlassJaw
Hero
Grim Tales is my preferred baseline ruleset for low-magic games but I've been tinkering with the rules to add a more cinematic and swashbuckling style of play. I've been looking at True 20, Iron Heroes, Conan, and Spycraft 2.0 for ideas.
One idea I really like from Iron Heroes (True 20 and Spycraft have hints of it as well) is skill groups, and I'd like to adapt a similar mechanic to Grim Tales.
The basic idea is that each skill group has a small list of related skills. A character may select a skill group as a core skill and each skill points they place in the group gives 1 rank to each skill in the group.
The way I usually run Grim Tales is to allow each character to choose 10 core skills (sometimes requiring a Craft, Knowledge, or Profession skill for their "background". I'll probably make each skill group "cost" 2 core skills.
Design Goals:
1. Make each character's skill points go farther without tinkering with the number of skill points each class gets. With skill groups, each character has the ability to spread their skill points around to more skills, thus making each character more versatile and giving them access to skills they wouldn't have had otherwise.
2. Limit each skill group to 2-3 skills. A lot of the skill groups in Iron Heroes have 4 (or more) but that's a bit too much for what I want.
Here are the groups I have so far. Any comments or suggestions welcome.
One idea I really like from Iron Heroes (True 20 and Spycraft have hints of it as well) is skill groups, and I'd like to adapt a similar mechanic to Grim Tales.
The basic idea is that each skill group has a small list of related skills. A character may select a skill group as a core skill and each skill points they place in the group gives 1 rank to each skill in the group.
The way I usually run Grim Tales is to allow each character to choose 10 core skills (sometimes requiring a Craft, Knowledge, or Profession skill for their "background". I'll probably make each skill group "cost" 2 core skills.
Design Goals:
1. Make each character's skill points go farther without tinkering with the number of skill points each class gets. With skill groups, each character has the ability to spread their skill points around to more skills, thus making each character more versatile and giving them access to skills they wouldn't have had otherwise.
2. Limit each skill group to 2-3 skills. A lot of the skill groups in Iron Heroes have 4 (or more) but that's a bit too much for what I want.
Here are the groups I have so far. Any comments or suggestions welcome.
Code:
[B]Academia[/B] [B]Linguistics[/B]
Decipher Script (Int) Decipher Script (Int)
Knowledge (Int) Forgery (Int)
Research (Int) Speak Language
[B]Acrobatics[/B] [B]Mechanics[/B]
Balance (Dex) Disable Device (Int)
Escape Artist (Dex) Open Lock (Dex)
Tumble (Dex)
[B]Animal Lore[/B] [B]Motor Skills[/B]
Handle Animal (Cha) Sleight Of Hand (Dex)
Ride (Dex) Use Rope (Dex)
[B]Athletics[/B] [B]Social[/B]
Climb (Str) Diplomacy (Cha)
Jump (Str) Gather Information (Cha)
Swim (Str)
[B]Awareness[/B] [B]Stealth[/B]
Listen (Wis) Hide (Dex)
Spot (Wis) Move Silently (Dex)
[B]Influence[/B] [B]Theatrics[/B]
Bluff (Cha) Disguise (Cha)
Intimidate (Cha) Perform (Cha)
[B]Investigate[/B] [B]Wilderness Lore[/B]
Gather Information (Cha)Heal (Wis)
Research (Int) Survival (Wis)
[B]Keen Eye[/B]
Appraise (Int)
Search (Int)